PSSST monk weapon animations.
Did you ignore the part (the main part even) about the buff not going away on logout? :DThere would be no need to try to keep your current game open.
What's the reason for having it at lvl60, and not earlier?Honestly, my guess is that they want players to feel free to experiment with their builds freely before then, when they are still getting new skills, rather than encourage leveling players to not experiment in order to not lose out on bonus MF. IF this is the case I wonder if Blizzard would consider lowering the required level to 30 or so, as that seems to be the point you stop gaining new skills, and would have less reason to be changing them all the time for experimentation purposes.
edit: awesome change, I really like it.
quick Question :B
any1 Know if A Alienware x51 ? would run diablo 3 without any lag ...
03/24/2012 12:54 AMPosted by ZinqfDid you ignore the part (the main part even) about the buff not going away on logout? :DThere would be no need to try to keep your current game open.
That defeats the purpose of the Nephalem buff as people would simply chain run the main boss over and over. Logging out and back in to do it again over and over with a max neph buff.
One question: Why only at 60?
In order to make this worth while (enough to stay in one game) on the user end, I would think it should at least refresh instead of stack, endure long enough to reach a boss (if you mean business and aren't lolly-gagging), and definitely persist through death.03/21/2012 08:59 AMPosted by BashiokThe exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.
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