Diablo® III

Control grenadier DH

Posts: 9
http://us.battle.net/d3/en/calculator/demon-hunter#bUPZYd!gce!aabZZb

Hi guys!

Above is my build for DH. Relying on slow and passive to control and deal damage.
Thoughts and inputs are welcome : ) Thanks
Edited by DarkD on 3/25/2012 11:10 AM PDT
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Posts: 557
Impale kind of seems out of place. If you're going to use the Grenadier passive then Cluster Arrow will probably consume most of your Hatred. I know Impale is better for single target, but if you're going to make that argument then you should probably replace Entangling Shot with a single target generator then too. That way you'll have Grenade/Cluster for AoE and something like Hungering Arrow/Impale for single target. I would probably replace Impale with some kind of utility, though. Maybe bat companion for extra Hatred generation or Marked for Death for some more damage.
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Posts: 9
http://us.battle.net/d3/en/calculator/demon-hunter#bUPTYd!gcf!aabaZb

Thanks for the input. Hmmm... Did a little bit of tweaking. I think this will focus more on slowing the mobs (additional damage from cull of the weak).
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Posts: 557
Looks good. I think personally I would prefer to have a better single target attack. I altered your build slightly by switching the Grenade rune to Fire Bomb for single target and switching the Companion rune to Bat. Yes, you'll generate less Hatred from Grenades now, but you'll do more single target damage with it and the Bat Hatred generation should more than compensate for that, which means more Cluster Arrows to shoot off.

http://us.battle.net/d3/en/calculator/demon-hunter#bUPTYd!gcf!abbZZb
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Similar idea with more emphasis on stuns.

http://us.battle.net/d3/en/calculator/demon-hunter#bUPhYd!gcV!aYaYbb

I think this would be a beneficial build with a team. Idea is to keep the mobs slowed/stunned in caltrops as much as possible. If you get unlucky with stuns, vault away for low discipline and try again.
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Posts: 9
Seems like your setup will shine in group settings : )
DHs are good for battlefield control imho.
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