Diablo® III

Soul Harvest - Uhhhh what.

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This top is new and exciting...

Seems like every other week this debate comes back to life. Lets find out what gear is like, then complain.
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lol @ "650%" damage and not +650% weapon damage. This spell scales much worse than most people here think, especially when you'll have ~1500-2000 INT at level 60. This spell gives roughly a 20% overall boost to damage with max stacks.
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04/10/2012 01:31 PMPosted by Vaaz
Seems like every other week this debate comes back to life. Lets find out what gear is like, then complain.

agreed
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y'all be dead anyway when I stick me bats on you!

1 on 1 pvp, or 2 on 1 its not that helpful. however WD vs WD as I wrote in another post I could see this totally giving an upper-hand. For instance you can cast it, absorb my pets most likely + my soul, then summon your pets and pwn me back.

If I use horrify, which is 100% defense/armor buff against all resists including physical with the rune I might pick, I'm not sure which is the better choice then.

100% defense bonus/armor or this.
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24 Draenei Shaman
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Posts: 157
03/27/2012 05:19 PMPosted by Bottle
This will lead them to make an ability seem overpowered in normal (as almost all abilities in d2 were in 1-player normal games)...but i doubt it will be that great in higher difficulties in later acts due to proximity to enemies. Besides, 30% isn't that big of a damage boost, and it uses one of your slots (which i believe is shared by the pets?) Gear will make a bigger difference than this skill will.


The actual damage boost percentage depends on your intelligence. The damage boost is
100*[650/(INT + 100)]%.

For Toz's example of 2000 intelligence, that turned out to be about 31%. However, 2000 Intelligence is way too high, it turns out. You start off with 10, and gain 3 per level, so your natural level 60 INT will only be 187.

I'm guessing that we will have a very hard time being able to push our intelligence above something like 400, so let's say 400 is a reasonable Inferno INT.

With 400 Intelligence, 5 enemy Soul Harvest will give us a 130% damage bonus! That's right, 130%. Our damage will be multiplied by a factor of 2.3 after using Soul Harvest, and that's for a pretty high estimation of Intelligence. If it's as low as 200 INT (our natural intelligence plus 13), that becomes a 217% bonus.

So yeah, the damage bonus won't be 30%, it will be waaaaaaaay higher.

Compare these numbers (130% from 400 intelligence, and 217% from 200 intelligence) to other damage bonus modifiers that take up a slot, like the Wizard's 10% from Magic Weapon, or the Monk's 12% from Mantra of Conviction. I do agree that it will be hard to get close to monsters in higher difficulties, but I still think Soul Harvest needs a massive nerf.


400 Intelligence in Inferno?

I have over 100 Intellect on my Wizard wearing basic crafted gear at level 13 not even halfway through Act 1 of Normal difficulty. 400 is much too cautious of an estimate.
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04/16/2012 06:17 PMPosted by Elentheus


The actual damage boost percentage depends on your intelligence. The damage boost is
100*[650/(INT + 100)]%.

For Toz's example of 2000 intelligence, that turned out to be about 31%. However, 2000 Intelligence is way too high, it turns out. You start off with 10, and gain 3 per level, so your natural level 60 INT will only be 187.

I'm guessing that we will have a very hard time being able to push our intelligence above something like 400, so let's say 400 is a reasonable Inferno INT.

With 400 Intelligence, 5 enemy Soul Harvest will give us a 130% damage bonus! That's right, 130%. Our damage will be multiplied by a factor of 2.3 after using Soul Harvest, and that's for a pretty high estimation of Intelligence. If it's as low as 200 INT (our natural intelligence plus 13), that becomes a 217% bonus.

So yeah, the damage bonus won't be 30%, it will be waaaaaaaay higher.

Compare these numbers (130% from 400 intelligence, and 217% from 200 intelligence) to other damage bonus modifiers that take up a slot, like the Wizard's 10% from Magic Weapon, or the Monk's 12% from Mantra of Conviction. I do agree that it will be hard to get close to monsters in higher difficulties, but I still think Soul Harvest needs a massive nerf.


400 Intelligence in Inferno?

I have over 100 Intellect on my Wizard wearing basic crafted gear at level 13 not even halfway through Act 1 of Normal difficulty. 400 is much too cautious of an estimate.


Further down you see we already had a discussion on this, read the whole thread
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24 Draenei Shaman
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Posts: 157

Further down you see we already had a discussion on this, read the whole thread


A discussion? You mean more like only one post (made by you). I was simply adding more evidence.
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SH in pvp is useless IMO.
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