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They will likely be something like
+5% weapon damage to plague of toads (witch doctor only)
Frost nova duration increased by 15% (wizard only)
But this is just a guess of course. This way they can keep the damage and mechanics of the skill the same, but make them better without overpowering things. I'm sure you'll be able to get more than one skill affix per item as well.
Once again though, all just speculation :)
See this is what I'm talking about. There is 3 people stating VERY different things... Could we get something like a blue post saying (HEY! we're working on items right now we will get back to when they are finished? Btw....yes there is +skill modifiers =D )
A blue did comment on this weeks ago, I cannot recall if it was on here or Twitter though.
They are in the game. (see second link if you want examples of + skills modifiers)
Edited by D3BETA on 3/24/2012 6:25 PM PDT
So there really is + modifiers.. It increases say dmg done or +to missile split?...
Not much "confirmed" yet, there is the idea that the assets from the old itemized Rune system have in part made their way into affix's, so, possible changes like you just described may be in the game, we don't know for sure yet.
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