Diablo® III

Skills don't level?

Sooooo skills don't get better as you level? +dmg, more frogs, fcr, or did i get this wrong?
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Most are based on weapon damage, which means they scale with gear. Some...don't level, I suppose. (The monk's heal comes to mind.)
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90 Gnome Warrior
8570
Also, with level comes higher stats and with higher primary stats comes +% damage. And things like "more frogs" come from runes, which unlock with levels.
Edited by Cogwheel on 3/24/2012 5:56 PM PDT
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You got it right. They stay the same %damage so they grow with your stats. They sort of grow 'laterally' through runes, but that's only a choice between one of five transformations. With rune ranks out, the rune effect doesn't become stronger either.
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The once based on wepon dmg% not, the others do...at least some of them. Like the one from DW that gives bonus Int for every unit close to you, it gives more int for unit each lvl. And the heal from monk also heals more....etc.
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delete
Edited by illogicQ on 3/30/2012 11:14 AM PDT
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There's +skill affixes datamined too that will be appearing near the end of the game.
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03/24/2012 06:09 PMPosted by Blackstream
There's +skill affixes datamined too that will be appearing near the end of the game.


Yeah this has been confirmed, don't really think anyone knows exactly what this means though. One could only assume that it augments the skill instead of just damage though
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There's +skill affixes datamined too that will be appearing near the end of the game.


Yeah this has been confirmed, don't really think anyone knows exactly what this means though. One could only assume that it augments the skill instead of just damage though


hate to say it but it could also have been some legacy data left over from when runes 'leveled' up your skills and the + skills might have taken it further which are no longer in game (obviously) which could also mean that the +skills also got scrapped.
Edited by Zoidburg on 3/24/2012 7:16 PM PDT
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Yeah this has been confirmed, don't really think anyone knows exactly what this means though. One could only assume that it augments the skill instead of just damage though


hate to say it but it could also have been some legacy data left over from when runes 'leveled' up your skills and the + skills might have taken it further which are no longer in game (obviously) which could also mean that the +skills also got scrapped.


+Skills affix are in the game.

Also, there is some info from recent data mining efforts that show possible old itemized Rune upgrades being implemented as affix's on gear for effecting skills.
Edited by D3BETA on 3/24/2012 7:26 PM PDT
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03/24/2012 07:17 PMPosted by D3BETA
Nope, skills don't level. Now you see why so many of us are dissatisfied with the leveling system of D3.


Speak for your self, the new system is brilliant. (There is a reason every single game with a points/skill tree falls into the exact same problems over and over, cookie cutter builds, tons of skills being "cool" but useless, etc.)

I challenge you to find a game that uses said system that DOES NOT have said issues.
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hate to say it but it could also have been some legacy data left over from when runes 'leveled' up your skills and the + skills might have taken it further which are no longer in game (obviously) which could also mean that the +skills also got scrapped.


+Skills affix are in the game.

Also, there is some info from recent data mining efforts that show possible old itemized Rune upgrades being implemented as affix's on gear for effecting skills.


they are in the data. nothing anywhere shows that they are part (or will be part) of the game. It could very well be legacy stuff that's still sitting in the data that they initially did plan to use but are no longer going to do so.
don't get your hopes up.
Edited by Zoidburg on 3/24/2012 7:48 PM PDT
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03/24/2012 07:37 PMPosted by Garm


Speak for your self, the new system is brilliant. (There is a reason every single game with a points/skill tree falls into the exact same problems over and over, cookie cutter builds, tons of skills being "cool" but useless, etc.)

I challenge you to find a game that uses said system that DOES NOT have said issues.


Wakfu, Aions, Lineage II, Perfect World, Vindictus, Imagine Online, Eden Eternal, Corrupted World, Mabinogi, Crystal Saga, Star Wars: The Old Republic, Eudemons, Trickster Online. Dream of Mirror Online, 9 Dragons, Guild Wars, League of Legends, City of Heroes, Secret of the Solstice, Armageddon Online, Ragnarok Online, Digimon Masters Online, Combat Arms, S4L

The list goes on.
A huge amount of those games don't even use the same kind of system. (did you really just put LoL in that list?!) And Swtor/Vindictus/Aions most certainly falls into the "issues" I just outlined. (to a tee actually)

Maybe I should have been more clear:

A system like Diablo 2, Torchlight, Path of Exile, Borderlands, etc.

Aka, the goal of these tree systems always ends up being top level unlocked skills, and the optimal path to get to said skills.

If you were suggesting that Diablo dramatically change to a system that still uses point upgrades, well yes, they could have done that, but seeing as Diablo has always centered around the gear, it makes perfect sense to go with what they did.
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+Skills affix are in the game.

Also, there is some info from recent data mining efforts that show possible old itemized Rune upgrades being implemented as affix's on gear for effecting skills.


they are in the data. nothing anywhere shows that they are part (or will be part) of the game. It could very well be legacy stuff that's still sitting in the data that they initially did plan to use but are no longer going to do so.
don't get your hopes up.


Quote from Blue:

Level by level the choices are only limited by your skill and runes; my monk will be identical to yours.
In the final version of the game you will have ample choices of personalization; there will be affixes and legendary items that will modify the effects and abilities of your character. Obviously those items can be found towards the end of the game, so they are not available in the current beta.

Items that modify spell effects? So are they really "rune skills" or do they just increase the damage, like Cleave can be modified to do 150% WD instead of 120%?
Yes, let's say that they are the new runes. The developers wanted to implement an alternative to the removal of quality levels of runes to customize the abilities of your character.

http://www.diablofans.com/news/page__st__10/

Right at the bottom of the page, this was common knowledge just last week, how do you guys forget so fast?!
Edited by D3BETA on 3/24/2012 7:55 PM PDT
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