Diablo® III

Possibility of expanding players

Posts: 1,038
4 was chosen because when they tried a higher count, it was impossible to discern what was even happening on the screen. Faaaaaar to much pryotechnics.

This was from Jay Wilson.


I dunno... a technical limitation seems silly.

I mean... we do have a game like world of warcraft, in which raids are nothing but massive fireworks displays. Its nearly impossible to discern exactly what is going on. Now granted, I know that is an MMO, but it would be nice to play with more then just 3 friends at a time.

I believe it is possible without confusing what is really going on.
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4 was chosen because when they tried a higher count, it was impossible to discern what was even happening on the screen. Faaaaaar to much pryotechnics.

This was from Jay Wilson.


I dunno... a technical limitation seems silly.

I mean... we do have a game like world of warcraft, in which raids are nothing but massive fireworks displays. Its nearly impossible to discern exactly what is going on. Now granted, I know that is an MMO, but it would be nice to play with more then just 3 friends at a time.

I believe it is possible without confusing what is really going on.


The HAD 6 at one point, they said it was a mess.

They tried, they did not like it.

End of story.

Game is out on the 15th of May, this will not change. Why is it people on these forums cannot grasp this reality?
Edited by D3BETA on 4/5/2012 10:23 AM PDT
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8 would be boring for the gameplay they are going for.

Too many builds would be pure ranged dps because nothing is ever getting near them.

With 4 people everyone has more to do. Sorry 4 is more fun than 8. For PvE at least.

For PvP I assume it'll be at least 8, since there are no mobs (and 2v2 would be a little limited).
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Posts: 1,038
04/05/2012 10:21 AMPosted by D3BETA
Game is out on the 15th of May, this will not change. Why is it people on these forums cannot grasp this reality?

What is the possibility of seeing that number increase in a future update/expansion?


I think you should probably calm down a bit. I am not asking for them to delay the game.
Edited by Syztem on 4/5/2012 10:40 AM PDT
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8 was cool and all, but a lot of the time I felt like I was either being carried, or carrying others.

And the new philosophy is if you wander off from the team, you're dead.

It's more about a core group of heroes fighting together. Blizzard also wants it to be really balanced between 1 and 4 players. The more players the harder to balance.

D2 was a lot of fun, but it's an old game, with old ai, and not very well balanced (poison vipers in act 5 hell? come on).
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There are a couple factors to consider when upping the number of players in a group.

First, you need to consider the graphical demands in play. Will the majority of computers have the system specs needed to process a game with more than four players acting in the same instance? After a few years, this restriction may decrease as the technology of the average home computer improves.

Secondly, unlike in WoW, when a new player joins a game all the monsters become tougher despite still being the same level. For each character beyond the first Blizzard has to properly balance monsters to remain challenging in relation to the number of players wailing on it. Sadly, there is no simple way to mathematically scale up the difficulty. Damage Reduction, Damage Output, Resistances, and lots of other stats all interact in a non-linear way with each other. Just because we add four more players to the game doesn't mean the monster's damage output should increase by the same increment for each extra player. And when we consider how resistances and armor and other stats synergize, the challenge of balancing monsters becomes progressively more difficult with each new player added.

Balancing the difficulties of monsters for groups of 1 to 4 players is an excellent start for Blizzard. If they can finagle the development time to balance each monster for a fifth player that would be awesome, but players should not make the mistake of assuming that doing so would be easy or quick to accomplish.

04/05/2012 09:31 AMPosted by Gnomestabber
Maybe they shouldnt have added lame final fantasy graphics to every attack and left it like the Diablo series has been.
Yeah... as 2D sprites...
oh wait. That'd be worse.
Edited by Lõri on 4/5/2012 12:13 PM PDT
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04/05/2012 10:40 AMPosted by Syztem
Game is out on the 15th of May, this will not change. Why is it people on these forums cannot grasp this reality?

What is the possibility of seeing that number increase in a future update/expansion?


I think you should probably calm down a bit. I am not asking for them to delay the game.


Lets see here, if they decided that more then 4 was a mess in D3, why exactly would that change in an expansion?

They did not make it 4 players due to time constraints, or lack of budget.

More then 4 is too messy, an expansion will not change this.
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