Diablo® III

Non summoning builds?

Posts: 65
I've seen a lot of builds based on dogs, fetishes, and gargantuans

does anyone have any builds that use more of WD's crowd control and battlefield manipulation

im not saying no summoning just not focused on summoning

anyone got some interesting stuff?
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Posts: 1,048
Still has a summon, but its not based around it, could be replaced with Grasp of the dead.
http://us.battle.net/d3/en/calculator/witch-doctor#egXdUT!fWX!aZaZZa

My support build
http://us.battle.net/d3/en/calculator/witch-doctor#cRUjkQ!TUh!ZacYZb
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Posts: 65
thanks those are interesting

i liked the support build, I'm glad that this means that when multiple players are together there is a possibility of a strong supporter
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http://us.battle.net/d3/en/calculator/witch-doctor#WiRdkU!cXT!bccYYc

http://us.battle.net/d3/en/calculator/witch-doctor#WeXdgU!fXY!baYYYc

There will be a ton of builds that don't use any pets.
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Here's mine. Focuses a lot on snares and aoe's. My worries are on not having 3 damage types or enough damage...but if beta is any indication it would do fine. Built for Hardcore/Inferno.

http://us.battle.net/d3/en/calculator/witch-doctor#aZXjkQ!ZcV!cZZbZY
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Posts: 1,048
04/06/2012 11:52 AMPosted by D3BETA
Here's mine. Focuses a lot on snares and aoe's. My worries are on not having 3 damage types or enough damage...but if beta is any indication it would do fine. Built for Hardcore/Inferno.


Defiantly keeping it safe lol, you may want to drop Horrify, Mass Confusion, or Wall of Zombies, for Locust swarm or Haunt
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Posts: 941

My support build
http://us.battle.net/d3/en/calculator/witch-doctor#cRUjkQ!TUh!ZacYZb


You need some mana regen here, especially if you are using Firebats as your primary.
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Posts: 1,048

My support build
http://us.battle.net/d3/en/calculator/witch-doctor#cRUjkQ!TUh!ZacYZb


You need some mana regen here, especially if you are using Firebats as your primary.


I do, I have 2, Grave injustice, while has a SUPER small range, can be increased with gear, and firebats is a close range skill to begin with. And 5 cooldown skills to play around with to have VQ active. And Spirit Walk can be changed to mana if needed
Edited by Vaaz on 4/6/2012 6:57 PM PDT
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Posts: 941
My support build:
http://us.battle.net/d3/en/calculator/witch-doctor#aSZUdQ!bYc!cbbZbY

I really think any support build should have Bad Medicine. This has a ton of mana regen,
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Posts: 1,048
My support build:
http://us.battle.net/d3/en/calculator/witch-doctor#aSZUdQ!bYc!cbbZbY

I really think any support build should have Bad Medicine. This has a ton of mana regen,


Support is subjective, you support by slowing, stunning, healing, and damage reduction

I support with hex, zombie wall, Mass confuse, and increased damage from hex, MC, and slam dance. And all of those can be used more with grave injustice. Hex with a base 7.5, and Grave Injustice could have 3 of those suckers going.
Edited by Vaaz on 4/6/2012 7:29 PM PDT
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Posts: 167
http://us.battle.net/d3/en/calculator/witch-doctor#SeZTdU!cVW!aZZZYc

Is something I will eventually test, with either a barb or monk. Since its mainly focused on killing with the dots I need someone infront of me to help with them. The summon is there simply to assist us, but could easily be replaced with confusion etc.
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04/06/2012 04:04 PMPosted by Vaaz
Here's mine. Focuses a lot on snares and aoe's. My worries are on not having 3 damage types or enough damage...but if beta is any indication it would do fine. Built for Hardcore/Inferno.


Defiantly keeping it safe lol, you may want to drop Horrify, Mass Confusion, or Wall of Zombies, for Locust swarm or Haunt


After discovering elective mode, i probably will drop wall of zombies for fiery locust swarm. I haven't had a single good experience with haunt, its not very spammable, but the lifedrain haunt would be cool for health gain.
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85 Dwarf Paladin
3155
Posts: 143
Here's mine!
http://us.battle.net/d3/en/calculator/witch-doctor#hSZdkX!VTX!ZaZYZa
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Here's my non summoning build. =)

http://us.battle.net/d3/en/calculator/witch-doctor#hZgeUd!bfW!baYaZa
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Posts: 261
@Vaaz
Blood Ritual over Spirit Vessel? Oo

I would do a Spirit build like this:
http://us.battle.net/d3/en/calculator/witch-doctor#gecdXU!VWf!ZcaZcZ

The idea is to deal lots of damage and generate a lot of mana doing it.

In terms of mana per damage, Firebats (Dire Bats) is your best bet for an AoE spammable; Spirit builds sorely lack AoE. Plus, the OP didn't want a minion. (If he did want one though, I would agree with your choice of a Gargantuan.)
Edited by Suzut on 4/13/2012 12:48 AM PDT
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85 Dwarf Hunter
0
Posts: 10
Heres mine, survivability in spirit walk, Mana regen in SH and SB. AoE and snare in GOTD and Dire bats. Got almost everything covered. Lemme know what you think :)

http://us.battle.net/d3/en/calculator/witch-doctor#egUdcZ!bYf!aaaaaa
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85 Human Paladin
2125
Posts: 152
http://us.battle.net/d3/en/calculator/witch-doctor#fedYXU!WUX!caZcbZ

my hell build is pets based, my inferno build is not
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Posts: 80
Here's an all-around build that I made which I feel like I'll use. It should be pretty much good if you're going solo or with a team. It's all about keeping your enemy at distance while dealing damage. It can be better, but it's a lvl 36 build which is pretty good.

Firebomb: Spammable AoE dps, pretty good spell to fall back on when you're low on mana.

Haunt: Main damaging spell of the build, put it on 1/3 or 1/4 of the enemies, and let it slowly tick at their health while you cast other spells on them. Doubles as a heal.

Spirit barrage: A strong single target DPS(just noticed the rune makes it hit 4 though, so might want to change that), used to take out stronger enmies. The passive makes it pretty mana conservative.

Spirit walk: An escape mechanism, plus added utility of regenerating mana, will be very useful to cast a flock of enemies with haunt and then spirit walking out to regain mana to firebomb/spirit barrage.

Hex: A small mana cost spell which lasts for 12 seconds, why wouldn't you pick this spell? The rune lets targets take more damage, perfect for firebomb/haunt.

Gargantuan: This is really optional for the build, but it's pretty recomended for solo. This spell means the enemy is less focused on you, so you can deal out more damage without being hit, more reliable than zombie dogs. For team play, you could switch this out for a crowd control, which this build lacks.(another reason why this is in the build)

The passives add extra surviability and make haunt/spirit barrage more spammable.

Food for thought: Rush of essense returns 30% of mana cost to spirt spells over 10 seconds. That means each haunt casted will let you regenerate almost 3(2.94) mana per second for 10 seconds. Casting 3 haunts will let you regenerate 90 mana by itself, 8 less mana to cast another haunt.(your own mana regeneration will more than make up for this though)

http://us.battle.net/d3/en/calculator/witch-doctor#hegURT!Zfb!aaZZZZ
Edited by U4gnplagued#1993 on 5/10/2012 3:40 PM PDT
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85 Goblin Hunter
3935
Posts: 297
This is a build I'm probably going to use. It's based around fire:

http://us.battle.net/d3/en/calculator/witch-doctor#hcYVfP!ZWY!YaYYYY

Yes it does use the skill zombie dogs, but only for sacrifice.

The survivability goal was in the synergy Gruesome Feast and Sacrifice add. Globes are not only key to survival but also a huge damage boost, coupled with quite a lot of AoE. You're going to be pumping out a lot of damage. Pierce the Veil and Jungle Fortitude are just there for an added bonus really.
Edited by Liquor#1720 on 5/11/2012 6:26 PM PDT
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Posts: 240
I think there are many pet builds because you don't have to rely on other players when you use those types of spells
Edited by MasterWizard#1445 on 5/11/2012 6:53 PM PDT
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