Sure, if you have 50% crit. Otherwise Chemical Burn is statistically better than Grievous Wounds at dealing damage.
PS. It would do more than 750% damage on crits. 250*(1.5+1+.5) = 750% and that is just with (natural crit damage + grievous wounds + archery crossbow bonus). That doesn't include Steady Aim which would make it 750*1.2 = 900% on crits.
Yes it will be, but you still need an average crit chance of 50% in order for Grievous Wounds to overtake Chemical Burn, and it has to be that high without counting sharpshooter stacking up because an automatic crit on your first attack is not going to overweigh an entire minute + long fight. I'm not saying 50% is unreachable, I have as much of an idea as anyone else, but it has to be that high to be better average dps on bosses. Now with a pretty high crit chance still under 50% in pvp, your burst will overweigh the overall average that Chemical Burn brings, but not boss fights. PVP will especially be helped by sharpshooter because you're not standing still like you are against bosses most of the time, or at least fairly static.
Edit: 3% per second isn't that huge for static fights when you consider you're going to have a much faster AS than 1.00 so you'll have more than 1 attack per second. And if you crit with a hatred generator, it's going to reset it without allowing it to be used for Impale. Plus if you already have around 40% crit or so, you're going to be resetting it all the time.
04/08/2012 06:42 PMPosted by AscendedOne50% crit will not be required for grevious runes wounds to overtake chemical burns. This would assume you never impale more then once every 2 seconds, which would cause you to override the dot. If you wish to do burst damage with impale you wouldn't take the dot rune.
04/08/2012 07:14 PMPosted by LtShaftMy understanding from others is that the DoT on Chemical Burn stacks. Each time you hit, it applies a 2 second DoT separate of anything else on the target. It's not like WoW where each time you hit a target with a debuff it overrides the old one. I can't tell you for a fact that it works this way since I originally thought like you did, but I take their word for it.
However there is evidence that Rend's DoT doesn't stack with itself when cast from the same owner. Plus, we also know that Poison Dart's DOT doesn't stack with itself either.
I'd be interested in knowing what dots, if any, stack with themselves, and what slows, if any, stack with each other.
04/08/2012 08:11 PMPosted by Damastesand the 10% from caltrops is suspect because you have to spring the trap, which might not be possible against ranged enemies.
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