Like I said, I am bad at builds.
Hungering arrow just doesn't appeal to me. Yeah I have bad aim in D1, and worse in D2 (heck I'm bad all around at D2 getting as far as Lut Goleihn and getting stuck...) but I thought hungering arrow's arrow travels slowly. With no other hate builder, and only 3 per hit, all it gives me is damage, and no field control. It's really hard to visualise a build when I have no experience with the game.
Like: how often can I fire skills? As fast as my weapon speed? 1/second? With dual xbows, my damage is less than the bow, but my firing speed is up, letting me cast and keep enemies slow. I don't know how much disc I'm working with, either, so I don't know how much I'll be able to rely on disc skills.
I thought about taking grenades, but they seem difficult to place. If I can learn to use them, and here's something else I don't know: Do grenades generate Hate per cast, or per hit? Per hit means I can get 18 Hate against a wave of enemies, which seems a bit OP. With the grenade passive that could be 24 hatred, plus lowered cost of cluster.
I might end up taking Tumble Vault, to save on discipline. It might be better, as mine is only good for melee, while more casts on Vault let me dodge ranged attacks, too. Again I don't know how much I can rely on it . :S
Jagged spikes dealing 45% weapon damage sounds like a 1 hit thing. With the stun, and an aoe I can probably deal more than that and be a little safer. Unless the slowing effect is replaced by stun; then I would definately drop stunning caltrops.
Both of our Marked's rely on us hitting the same enemy. Once I kill my main target it'll be easier to deal with the rest. I wonder if Mortal enemy would be better, so I can spam Hate spenders much easier.
Your multi shot looks really reliable, actually. I don't know how many grenades Cluster drops, and with maelstrom it sounds like i only get 1 explosion of 145% with 4% life steal, which now sounds like it sucks. I might be better off with stunning grenades, or multishot, now that I think about it.
No offense taken. I asked for criticism.
Overall, your build looks really close ranged dependant. I'm sure Diablo will want to keep swamping me at close ranged to punish my DH choice, so I can see benefits, but at long ranged battles, that means I'll want to get closer, which I don't want to do.
As above, it just sounds like hungering's pierce is unreliable, so adding damage seems moot. The question is, do I get Hatred per hit or per cast? If per hit, this essentially means Hungering can give me 4 Hatred, on average: 3 per cast with 1 in 3 (roughly) to get another 3. If it were per hit I might be better off with the 3 way split, which don't sound like they are enemy seeking, but would be amazing against groups (yet there's still that low piercing rate).
Fan of Knives has high, multi target damage, but 10 seconds cooldown, and waiting for enemies to get close seems troublesome.
Your impale has higher damage, while mine has field control. Bleeding seems like it'll work on anything, except machinery, so your rune isn't easily wasted. I just like the idea of keeping enemies away from me with the stun and push chance.
I really wanted to stay away from elemental damage attacks, since enemies can have high resistances to them, making that rune worth less. However, there will probably be enemies immune to stunning, making some of my runes worthless as well. Hopefully stun immunity is only bosses. As for Rapid fire, I don't know how easily it would sap my Hatred: is it 10 hate per second? per attack? Does it turn off when I use a different skill or normal attacks? Also as grenades, I don't know how far away those can be sent, while arrows travel all the way across.
I can see how your vengeance passive plays into your close ranged build. Enemies dying near you means you have health and resource to stock up on as you kill things further off, or can spam hte spenders easier against a close ranged wave.
I don't know what to say about the weapon stat passive. The big question for what weapon is whether DH gets skill damage from whatever 1h xbow she is using or from both. If it's one, then bows have better dps perhaps, and this passive only augments that damage dramatically. I don't like relying on critical, which is why if I end up using double xbows, this and the next passive are unattractive.
Overall, your build seems to make DH rely on only raw damage, whereas I want some field control, trapping enemies in caltrops, vaulting away and using both my damage passives to shred them apart, or work on something that's coming at me instead, leaving the trapped enemies out of mind for a few moments.
Edited by Deruvia on 4/7/2012 8:55 AM PDT