Diablo® III

So no weapon animations...?

Been following this topic, and I saw the Monk preview video today. So it's a done deal that we're going to watch the monk sheath his weapons, including fist weapons, to do attacks?

/nerdrage
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Oh OK, so there's still hope? Thanks Hellfell.
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Am I the only person who isn't bothered in the slightest about this tired old topic?
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04/17/2012 12:12 PMPosted by TacoNinja
Am I the only person who isn't bothered in the slightest about this tired old topic?


No, I don't care about this any more than you do TacoNinja.

So can we plz be done complaining about weapon animations? They'll be patched in eventually (most likely), and even if they don't, its not like Monk is epic nerfed b4 then.
Edited by Setho on 4/17/2012 12:15 PM PDT
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My hopes are a patch later on. Nothing will be done before release.
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04/17/2012 12:12 PMPosted by D3BETA
Don't hope to get weapon animations at release, beta still doesn't have them. Personally I believe that blizzard will patch them in because people's outrage is growing


Im really hoping blizzard just patches them in if they cant get them out before release. It would make the class 5x better visually, seriously.
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Well it's not going to affect game play mechanics like farming ability, but it's still an issue. Games aren't just about farming, obviously. They're about aesthetics, environment, mood, the suspension of disbelief, graphics, etc. This issue affects those game features.

No one here can honestly say that a monk sheathing fist weapons to punch things is "working as intended." It detracts from the game, and there's really no reason to leave the game in that state unless polish isn't Blizzard's concern. I find that hard to believe given the sheer number of press releases in which the importance of polish is mentioned.

this tired old topic?

So what I find tiring is the lack of communication on this issue and the argument that it doesn't matter because it doesn't affect game mechanics like farming ability. Neither does having an opening cinematic. Neither does having voice overs. Neither does having weapon graphics, character graphics, or any of the other non-combat related features of this game.

This topic is a legitimate issue, and it deserves communication, at the very least, from community managers or the development team, especially given the length of time that this issue has been known to the Monk community.
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04/17/2012 12:12 PMPosted by TacoNinja
Am I the only person who isn't bothered in the slightest about this tired old topic?


Nope, I don't care either.

Honestly I don't know why people are singling out the monk on this. Most classes don't have weapon animations on the majority of their skills.
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85 Worgen Druid
5845
People should care about this even if they like the fist animations.

The complete animations for a melee class is something that shouldn't be a question its just laziness and people who say "we dont care" or "It doesn't bother me in the slightest" that allow for cheap bullcrap like this to actually get released in games.

I think the game will be great on release. I think they will add the animations eventually but its insulting to anybody that has standards for the product they buy and what we have grown to expect from Blizzard is nothing but quality, this is not what I expect from Blizzard.
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85 Worgen Druid
5845
04/17/2012 12:31 PMPosted by D3BETA
Am I the only person who isn't bothered in the slightest about this tired old topic?


Nope, I don't care either.

Honestly I don't know why people are singling out the monk on this. Most classes don't have weapon animations on the majority of their skills.


Well the only other melee class is barbarian and they do have weapon animations for most every attack. Demon hunter does animate their weapon for their attacks, as for the casters they cast spells.

I think the monk is focused on because his basic attacks the spirit generators do not use the weapons they carry, the weapons just disappear then reappear including the monk specific weapons.
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If they're just going to have the weapons disappear during combat, it's a conceptual mistake to have the monk, who fights with his fists to even wield weapons that do not utilize his fists. I suggest that the monk be unable to use non-fist like weapons similar to how the demon hunter can only use bows and crossbows. Gauntlets, various types of knuckles, etc would make sense for the monk and since the monk is limited to just fist weapons, perhaps a bonus damage when he's dual wielding (assuming that he can still wear shields.)
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In the "Darkness Falls. Heroes Rise: The Monk" video they say "...his mastery extends to swords, staves and other armaments as well", so meabe it means they plan to make him be able to use weapons in the final product, I see no other reason why would they say that. I don't believe they're liars.

Btw, there's already a thread about this here: http://eu.battle.net/d3/en/forum/topic/2624977887?page=6
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04/17/2012 12:43 PMPosted by Gallifreyan


Nope, I don't care either.

Honestly I don't know why people are singling out the monk on this. Most classes don't have weapon animations on the majority of their skills.


Well the only other melee class is barbarian and they do have weapon animations for most every attack. Demon hunter does animate their weapon for their attacks, as for the casters they cast spells.

I think the monk is focused on because his basic attacks the spirit generators do not use the weapons they carry, the weapons just disappear then reappear including the monk specific weapons.


For the skills that do include weapon animations, most of them are just the basic attack animation combined with a spell effect. They really aren't anything special. And I can't help but think that most of the monk's skills would look pretty dumb if they were just effects stuck on top of a basic attack.

You're probably right about the attention being the result of the generators not having weapon animations. We use so many generators.
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I'd rather just have the weapons sheathed the whole time. The Monk is fighting bare handed, so just make him truly fight barehanded. I understand the weapons are there for stat purposes, but just keep the weapons out of his hands so we don't have to see the silly sheathe/unsheathe every time he attacks.
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04/17/2012 01:27 PMPosted by Nerrick
Imagine if the Demon Hunter, instead of firing an arrow from a bow, just stood there and arrows flew out of the bow. Or the barbarian just ran up to something with an axe in his had and you saw damage numbers pop up but no actual attack.


That's not at all a fair comparison.

Impale and Hammer of the Ancients are basic examples of DH and Barb skills that do not use equipped weapons. They still have unique attack animations, just like monk skills.
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04/17/2012 01:37 PMPosted by D3BETA
Imagine if the Demon Hunter, instead of firing an arrow from a bow, just stood there and arrows flew out of the bow. Or the barbarian just ran up to something with an axe in his had and you saw damage numbers pop up but no actual attack.


That's not at all a fair comparison.

Impale and Hammer of the Ancients are basic examples of DH and Barb skills that do not use equipped weapons. They still have unique attack animations, just like monk skills.


In case of DH or Barb, those are exceptions. Monk never uses his weapons.
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