04/11/2012 04:09 PMPosted by D3BETAWhich is exactly why they gave the monk and the barb 30% damage reduction. Because they were definitely taking more hits because they have to be in melee range.
And I'd trade that in a heartbeat for more precise attack algorithms. That way if I die in HC, I'll know it was because of my own failure and not some invisible punch that came from the graveyard next door.
You know it's not invisible because you were right next to the thing a second ago. Maybe you should have sent in the templar first?
This gives more leeway to ranged. They are designed to be hit by melee every now and then. Which means they aren't glass cannons. They take more damage than the barb and monk, but they can survive a few hits rather than instagibbed for not dodging everthing.