04/11/2012 06:44 PM
Posted by D3BETA
Well, typically ranged and spellcasters trade distance fighting with less armor. But with D3 they've blurred those lines so all classes alike can don IMPERIAL HEAVY PLATE MAIL OF GRAND DEFENSE! So I guess they had to bug the game out so it levels the playing field making the ranged fighters more balanced.
... Except the two naturally melee-ish classes get 30% damage reduction off the top ..... leaving many caster builds getting hit significantly harder by melee attacks.
Are you forgetting the fact that the Barbarian and Monk need that damage reduction because
they are in the thick of it? WD, wiz, and DH are all ranged attacks or casters. It is inherently easier to kite with them and like someone already said, the 30% damage reduction, for barb and monk, is akin to the damage prevention you would get from kiting.
Also think about just running past enemies to rush through an area and never being hit. Anyone looking to rush would love it! Which is why it's not a good idea from a design perspective. :) It's not something we'll be changing.
Two problems need reconciliation here.
First, if the intention is to lower the required level of manual dexterity in the game by preventing players from exercising good reaction times, and dare I say, skill, to dodge attacks, why then do you include a number of character-specific skills that are centred around this same manual dodging mechanic, such as the DH's vault skill? This is confusing.
You are assuming this system doesn't allow you to exercise good reaction times and takes less skill in general. Both arguments are invalid. You can still kite away from monsters, draw off enemies to bash one on one, the same things you would be doing otherwise. It takes a different level of focus and skill, different variables to consider and in it's own ways, difficulties, knowing you will get hit by a mob once you close the distance on it.
Is there something wrong with them making a skill that allows you to vault away from mobs? I don't quite catch your point. It seems you are trying to make an argument of consistency but... it's a skill. They're supposed to allow you to do things you can't normally do.
Secondly and perhaps most importantly, how do you think players will feel about being hit and killed 15 yards away from a melee opponent in multiplayer? I think the words "not fun" will be used in the same sentence combined with a number of creative expletives.
How will they die 15 yards away? The completion of one melee attack while you dodge, or kite away, is not the end of the world. You are acting as if melee characters get some sort of crazy range on their attacks when it's simply not true. They are only hitting you for what you were in range for. If you had it your way, melee characters would never
hit anything in multiplayer because they would be kited and dodged. Sorry bub. I don't share your same view point.