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Title... They look awesomely fun, but are they could? I've been considering wd and barb but see a lot of qq about both. I think wd play style fits me more then a barb... But I don't want a crapy class. Ty
The most CC and the best CC out of any class, great self-group healer, great dps both aoe and single target, the WD is anything but a crappy class.
The barbarian is exactly what you expect, strong single target, decent multi target but bland overall, but there's a 100 different viable ways to play the WD.
The casters are usually glass cannons, but with his survivability and utility the WD is just a cannon
Not biased at all, i could have gone into detail about what the other classes can do better than the WD, he didn't ask that, he asked if he should roll a WD so i told him why he should.
The wiz has better more versatile damage dealing spells, as well as a few gadgety spells like slowing time/teleporting etc
the barbarian is hard to kill with consistant high single target dps, and a few massive aoe cooldowns.
The witch doctor on the other hand is the king of control, while the wiz and DH are good at running away, the wd is good at making you run, move so slowly you can't reach him, or at erecting a wall to block your path just to mention a few.
His damage isn't quite as bursty as some of the other classes, but he excells in the area of control and as a direct result survivability(when you consider all of his heals and spirit walk this may exceed a barbs)
Edited by Dusternis on 4/17/2012 12:11 AM PDT
So here's the thing... there is no "crappy" class in diablo... the only thing was in D2 there was the introduction of smitadin and hammerdin's which were nearly essential for their purpose... aside from that all classes will suffice for gameplay and I believe in D3 they will all suffice for magic finding and other end game. Choose whatever you feel is your best match.
It isn't biased if it's a true statement, and i think it's obvious that part of my post was personal opinion.
His offensive skills involve swinging a weapon in different ways, or hitting things really hard for different effects. Reguardless of the rune variations this is always the case, as is the case with every warrior class in every game.
There is nothing wrong with that if you enjoy smashing things, he's a solid powerful character, but when you boil it down he's swinging steel and stomping his feet which isnt nearly as exotic as conjuring plagues of animals and insects, calling down meteors, shooting rays of frost from your finger tips and raising the dead.
You can play a melee wizard and a petless WD, but you cant play a ranged or support barbarian. I meant no offense, just stating facts.
Edited by Dusternis on 4/17/2012 1:32 AM PDT
Explore the other classes in greater detail. just some examples
The barbarian is exactly what you expect, strong single target, decent multi target but bland overall
Barbs have many tools to handle multiple targets, it's really a question of flavour :)
The most CC and the best CC out of any class
all the classes bring different kinds of cc to the table, dependant on CDs, resources or RNG. Again different flavours that work well on their own or combined when in a party :)
the wiz and DH are good at running away
Yes and no really :) You can make aggressive melee style setups for those classes just as you could make a close range WD
you cant play a ranged or support barbarian
http://us.battle.net/d3/en/calculator/barbarian#dXSf!f!Yccb (Range - pssst, he's the ranged weapon! hahaha)
http://us.battle.net/d3/en/calculator/barbarian#.kRgU!!.bYZc (Support/Buffs - very nice ones too)
great self-group healer
The monk is outstanding when it comes to group heals and while this just lists all their group heals, a dps orientated monk could also just go with Mantra of healing and spam that to great group healing and damage reduction.
Big Bad Voodoo with healing rune is also great but sits on a CD. Hex with hedge magic is nice tooShould one play a WD? It really depends on the individual play style and taste. PvM only? PvP future? Group buffs important and in what context? too many factors really and best researched and experimented with by the person asking the question :)
Haha thanks all for the post. If you really think that ANY of the classes are "crappy," well, I don't think anyone's opinion is going to matter. At the time I dident know what anything was. Also was looking at a lot of post QQing about wds being terrible ( figured people just couldn't play) but I had to make sure before getting myself stuck lol
They do but not as much as the wiz, which was my point. Hell when you attack the right mob cleave with rupture in the beta kicks !@#, but not when compared to arcane orb or direbats, or a dozen other skills i could go to the trouble of linking/mentioning but as you said, look into the classes.
Indeed they do, but which class can compete with horrify, wall of zombies, grasp of the dead, hex, and mass confusion in one package? And if we include rune effects every spell from poison dart and acid cloud to soul harvest and sacrifice have CC runes.
Again i didnt say he was the only one who could cc, just that he without a doubt got the lions share in that department.
I mentioned this specificly in the post you quoted, however the dh has more options to escape danger than the WDs single spirit walk. He has to try to avoid it altogether.
3 10 second cooldowns, the only spammable ability is a spender not generator, hardly viable as a range only barb.
As far as buffs go i had forgotten about the shouts, but again the monk does this job just a little better.
As far as the healing goes i only mention it because a lot of people who only give the WD a casual glance dont notice he can do it at all.
You pointed out the exceptions to all my rules, but i never said other classes wernt capable, i was just pointing out the strengths and weaknesses of each.
Edited by Dusternis on 4/17/2012 7:05 AM PDT
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