Diablo® III

Your petless WD builds!

I want to do a petless WD for my first char let me know what you think of my build and what could make it better. Also post some of your builds so i can see what you guys came up with.

Here's mine

http://us.battle.net/d3/en/calculator/witch-doctor#fSdZXU!VbT!ccaacZ
Edited by DruNkeNmeSs#1302 on 4/17/2012 4:04 PM PDT
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http://us.battle.net/d3/en/forum/topic/4427537682

http://us.battle.net/d3/en/forum/topic/4363778819
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That build looks great for group farming. TBH I can't imagine using it on my first run through though.

As for my own build I really fumbled around with the calc and I just cringe at the thought of having no pets.
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1. Make a build
2. Don't put a pet in
3. ???
4. Profit?

They're completely optional.
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1. Make a build
2. Don't put a pet in
3. ???
4. Profit?

They're completely optional.


i am duh masta! http://us.battle.net/d3/en/calculator/witch-doctor#abWhfi!ZbW!Ycaccc

But in seriousness I understand that a build without pets is just as viable. It's just you pick a class because you like the way it plays. Pets are the primary reason I chose this class so without them I feel as though I'd be better off with a wizard.
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I think a balanced character without pets would work very well.

http://us.battle.net/d3/en/calculator/witch-doctor#hZUdiQ!bWT!ca.Zba

It will look like a character will not succeed without some balance. Defensive abilities with crowd control will be essential in higher levels.

Build with combos in mind. Grasp of the Dead + Acid Cloud looks like it has a lot of potential.

Soul Harvest will give +int which directly translate into +damage and +resists. +150 int will give +150% damage and +15% resists which is a huge buff.

Spirit Walk will be useful for escaping while you are getting pounded and need to get away for a second to regroup. Runes will give +healing or +mana

Anyone who just is thinking of using 6 +damaging skills is unrealistic.

2 +damage skills is enough. then build defense, escape and crowd control abilities around your 2 damage skills.
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90 Draenei Shaman
8365
This is my spirit movement build and the first thing I'm going to try.

http://us.battle.net/d3/en/calculator/witch-doctor#heZUgX!bfY!baaYZZ

I don't really care that much about pets. That being said, Firebomb can quickly become Widowmakers if I need a good, cheap, Mana return. Or anything, really. That one will be my joker card.
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Soul Harvest will give +int which directly translate into +damage and +resists. +150 int will give +150% damage and +15% resists which is a huge buff.


+ Resists are a rating, not a %
Edited by Vaaz#1144 on 4/18/2012 2:43 PM PDT
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So I was thinking why not have a petless build with the benefits of pets.

http://us.battle.net/d3/en/calculator/witch-doctor#bSdZjk!eWV!acZaZY

1.You get a spammable DoT that you do not have to aim in Leaping spiders. just run and spam, they find their own targets.

2. You have Locust swarm DoT that jumps around.

3. Soul Harvest, well speaks for itself.

4. Grasp of the Dead, always good to have CC. I personally think its going to be more important in later difficulties.

5. Mass Confusion another great CC, with the added benefit of giving zombie dogs.

6. Wall of Zombies, your heavy hitter for bosses.

Passives 1. Fetish Sycophants allows you to get fetish pets since Ill be running around Spamming the hell out of Spiders and Locust Swarm.

2. Pierce the Veil gives you 20% more damage. This build does not require alot of mana so not to worried about the 30% increase in mana.

3. Jungle Fortitude well any damage reduction is nice.

Of course this is all theory but this build allows pets without having to use up a spot for summoning. Well what do you think??
Edited by ToaDsLinGeR#1538 on 4/18/2012 2:46 PM PDT
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http://us.battle.net/d3/en/calculator/witch-doctor#WjedkQ!ZcU!cabcaY
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http://us.battle.net/d3/en/calculator/witch-doctor#hSZdkX!VWT!ZaaYZa

Just recently switched Blood Ritual to Pierce of Veil, let me know what you think.
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