04/23/2012 01:14 PMPosted by Damastes1x vault or evasive fire
Really? Forget about health globes, completely throw them out and assume inferno wont have any, people that believe in the worth of Vengeance are not thinking about globes. They are thinking about all the passives/actives that replenish discipline. What does discipline have to do with Vengeance?
04/25/2012 05:04 AMPosted by FifthWhat is your primary purpose for Marked for Death? The damage bonus or to gain Hatred? If its for damage bonus on unique monsters/bosses I guess you can use it. But if its for Hatred regen you might as well get Bat Companion. It will be available way early on in the game in terms of levels.
04/25/2012 08:50 AMPosted by ThalinWhile I think the bat companion is a nice ability, it only grants 3 hatred per second. Of course that's in and out of combat. However, MfD combined with the Mortal Enemy rune provides 3 hatred per attack, which even as early as the beta content we were attacking more than once per second. I'm not sure how many attacks per second will be possible in the latter game, but I'd say it will be significant.
04/17/2012 07:23 PMPosted by DimplekinObviously we don’t know exactly how all the abilities and runes work, but we have a good idea.
04/25/2012 11:55 AMPosted by sympathy... and don't even get me started about Inferno! (I chuckle when I see people posting Inferno builds ... Did you even consider what if any physical/magical immunities mobs will have, for starters?)
04/25/2012 01:50 PMPosted by Fifth... and don't even get me started about Inferno! (I chuckle when I see people posting Inferno builds ... Did you even consider what if any physical/magical immunities mobs will have, for starters?)
I would not be too surprised if the Devs are also playing up Inferno mode to be harder than it actually is. After watching Dev/in-house game testing done on multiple games, I have lost all faith that any developer is on par to the hardcore gamers who learn the ins and outs of a game to the point of exploiting. And Inferno was made for people like this.. I just can't take the devs word for it. If Inferno is only 3 times as hard as Hell, its laughable. If its 10-20 times harder, it'll just be like running an end game raid in an mmorpg.
Also about Inferno builds.. why does it matter? If you have a Barb/Monk on the team, they are agroing 90% of the monsters and maybe 10% of the stragglers on the side of the monster group might agro you. 1 escape(vault or SS) should be enough, or your placement and timing was way off and needs work.
About Marked for Death, we all seem to be assuming that 'you' are the only one attacking this target, but clearly you won't be. This is obviously a group skill for those High HP single targets (assume we are playing through normal/nightmare/hell). Because of this it can be a double edged sword. The damage bonus is an amazing buff.. but if cast on unique minions, they will most likely drop before you get 3-4 shots in because the melees should start working on them before you do. And it is just a waste of discipline to even bother casting it on a regular minion if you kill him in 1 or 2 shots.
Remember my point of view is coming from a build that can, in theory, spam Multishot non-stop given there are enough minions to farm discipline off of. There will be no need for a MfD to be placed. However if the theory of infinite hatred/discipline combo works better than we expect, might not even need another Hatred generator. So Marked for Death can be used for another role and replace the Bat Companion
-_- sounds confusing after a read, too lazy to edit to make more sense. lol
You've gone overboard on the Hatred generation, IMHO.
I can see the utility of MfD -> Rapid Fire as a boss killer, though I prefer Impale honestly.
But I can't see how you're going to deal with mobs.
You can't move when you're channeling rapid fire, and grenades are your only other attack. So even if you could keep up rapid fire, mobs will close in on you and spoil your steady aim bonus. Marked for Death won't help there and while Caltrop + Evasive Fire will, your only discipline gain comes from Vengeance, so throwing shadow power on top is stretching your disc budget. If you ever run low on disc, your options are to use rapid fire and hope everything dies before it gets to you, or leg it and use grenades.
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