Diablo® III

Whatever happened to casting on dogs?

Posts: 169
So as the title says whatever happened to casting your spell on dogs to make them catch on fire or be all plague-like?
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Idea was thrown out a loooong time ago. It kinda was a cool concept though.
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Posts: 14
That was the only thing that had me interested in the WD...
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Posts: 393
It became too difficult when they included rune effects. They would have to have a unique model for every skill cast on every dog, so that's 6 dog rune effects (basic unruned + the 5 runes) times however many different casting skills and their 6 rune effects: 6x(however many skills there are x6)=big number of animations. It was a cool concept, and I'll kind of miss the fun of it, but rune effects cover the idea in a more general but less exciting way.

edit: Just tidying bits up so it makes more sense.
Edited by Evilrake#1680 on 4/21/2012 6:04 AM PDT
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Posts: 169
Awww that sucks I was really interested in that part :(
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Posts: 519
They probably realized that it would lead to a lot more down time while playing the WD compared to other classes.

Which it would.
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