2 pure damage builds
both monks spec;d into ~maxmium spirit generation
[thunderclap to teleport to mob at the start]
1 monk spams boon of protection + tranquility
1 monk spams soothing breeze + infused with light
the idea :
the breeze monk will have pretty much have most stuff on him cause of constantly spammig soothing breeze. using infused light on cooldown for big group heal but also for massive spirit regen. intimidation and resolve to reduce enemy damage.
the boon monk spams boon of protection as often as possible and uses tranquility on cooldown. earth ally for vit boost.
the other two party slots just built dedicated to doing as much damage as possible, not to waste talents on surivival.
-if a mob has to be killed within a certain amount of time, this build could have an overall lower damage output than required.
-does not take into account corwd control mechanics.