- No more rejuv-potion spam. Replaced by a cooldown on a strong potion, and frequent access to health globes.
No more stat juggling. Requirement on gear forced a specific amount of points into strength or dexterity, the rest in almost every case was put into Vite.
No more set in stone talents / less cookie cutting with abilities. Instead each class will get access to all their abilities, which the number of which is multiplied by the amount of runes. Also spell swapping on the fly.
No more fighting over loot when the boss dies, and watching 7 strangers suck up all the items like a vacuum.
It was pretty easy with the way things were in D2 for new players to be bad at the game for a great length of time. Often hitting a brutal wall either in Diablo's sanctuary in normal or part way through Act 1 in nightmare. The chance that a new player would mess up their talents and attributes to the point of no return was extremely high.
Being a vet of Diablo 2 I was extremely happy with the small look I got of the open beta, understanding completely the full effect will not start to be felt until we get into nightmare. A friend of mine that was completely new to Diablo was hooked instantly; things were very straight forward to learn, and messing up was not even close to permanent. I have to agree Elective Mode should be on as default; I only found out about it because I am a customization freak and explored all of the options.