The Demon Hunter's ranged attacks only work with bows and crossbows.
Demon Hunters can equip quivers in their off-hands, while Wizards have Wizard Orbs and Witch Doctors have Fetish Dolls, all of which are equippable only by those specific classes and give specific bonuses.
I posted this on another thread. It is the simplicity of the builds in D2 that make me LOVE this game a lot more.
I played D2 hardcore, and one of the characters I loved most was the MF Cold Sorc. How it was builded? SIMPLE.
Skills (@lvl93) : Cold: Max Blizzard + ALL synergies.
Lightning: 1 to Telekinesis , 1 to Teleport
Fire: 1 to Warmth
With all quests done on all dificulties you still get 6 extra points @lvl99 iirc.
Stats : 95 STR 75 DEX 0 ENERGY FULL VIT.
(Simple) Item build : Tal Rasha set. War Traveler. Chance Guard. 2x Nagel and Rhyme runeword on shield.
That's the perfect 100% Cold cheap build. You can boost the items a bit, but you wont get far. END OF GAME. Just to make it look a little bit more pretty I used 7 lines, but pretty much 50-60 words, including a 15 word explanation on extra skillpoints.
Also, the other point is that if the reader has enough brains, he doesnt need ANY explanation on how to use this character. Telep telep telep, blizzard blizzard blizzard /END. How many skills you normally use on this build? 3 top (spike in between blizzards).
And please, dont make me explain this very same thing on Hammerdin because it's a bit more dumber (the other famous build on D2).
Sorry, then. :P I honestly just wanted to see the proper comparison with all the variants.
This is awesome. Thank you.
This place has had some of the most inexplicable glitches I have ever seen. Like randomly prompting you to re-log when you spend too much time writing a post. Then you log in and your entire text vanishes and becomes unrecoverable. Try hitting the back button? Nope! Check your history? Uh uh, not there either.
Sometimes I feel like they coded this stuff in just to mess with us.
Maybe, but that wasnt what the core of the game was about (for me). Does that make it a better game than D3? How the hell will we know until we play the crap out of it? It is very different though, and if thats the challenge you were looking for, then I can see where you'd be disappointed. I for one cant wait until may 15th -no more F-ing WoW. WOOOOHOOOO!!!!
[quote]This was a bad experience. The demo was not well put together. It was insulting, mundane, and demonstrated so very little that people couldn't walk away with anything more than aspirations that the full game will be better, and that's what you're saying. "We know what we are doing, have faith."
You keep calling it a demo. It was a beta, and it was utilized as if it were a beta. No cares if you didn't get the experience of the whole game, because it was a beta.
Edited by Targeted#1274 on 4/24/2012 8:12 AM PDT
It's funny, because a player knows what they are interested in. If you play something and receive pretty much no entertainment value that appeals to you, you know it's just not for you. I played Diablo 1 and loved it. I played Diablo 2 and Loved it. I am trying to play Diablo 3, now something is wrong. It doesn't give me any motivation. I am not satisfied, why?
I'l tell you a little game called Mass Effect, I played it and enjoyed it. Why? Because of the focus on true RPG elements. But I really don't like FPS games, they offer nothing to me. When playing Diablo 3 I get that same feeling, it doesn't offer me anything. The game focuses more on action game play and less on true rpg elements. Those elements for me were a degree in permanence of actual choice while levelling.
Don't get me wrong Diablo 3 has lots of customization. But it's all open and runs very linear. There is no incentive to make a choice, my choices don't really matter. I could get my Nephew who is 5 years old to level me up and not worry at all.
Edited by StormReaver#1628 on 4/23/2012 10:52 PM PDT
Ok i made a quick chart with both the Wizards skills from D2 and D3, going only to lvl 13 that was the max the beta let we go, and even at that lower level D3 had more customization.
I counted every skills and runes from Diablo 3 ( Wizzard lvl 13 ), because Wizard on Diablo 2 had a lot of passives also, and sometimes a rune that only increases the dmg you can see as spending another point on the same skill on Diablo 2.
The numbers follow -> Level /// Diablo 2 Skills Choices you Can Possibly Obtain /// Diablo 2 Maximum Skills Obtained /// Diablo 3 Skills Obtained
Level / Diablo 2 Skills Choices / Diablo 2 Skills You can have / Diablo 3 Skills
1 4 1 1
2 4 3 2
3 4 4 3
4 4 5 4
5 4 6 5
6 10 7 6
7 10 8 7
8 10 9 8
9 10 10 10
10 10 11 12
11 10 12 14
12 15 13 16
13 15 14 18
For me Diablo 3 cleary steps up after level 10, and I can see it obviously getting more customization without even making us re-roll anytime we want to change. ( Possible now too on Diablo 2 )
value that appeals to you, you know it's just not for you. I played Diablo 1 and loved it. I played Diablo 2 and Loved it. I am trying to play Diablo 3, now something is wrong. It doesn't give me any motivation. I am not satisfied, why?
I have to agree I loved Diablo 1, played Diablo 2 didnt appealed to me that much, however after playing Diablo 3 I felt in love with it. Diferent people think diferent I guess...
Edited by Cleww#1872 on 4/23/2012 10:54 PM PDT
I'm not entirely sure we're arguing with each other, I'm totally sold in Diablo 3.
I would argue however, that Diablo 3 both seems to make the journey more meaningful, because you're not discouraged from trying stuff out (whereas Diablo 2 eventually convinces you that spending points as you get them is probably not a good idea), while also probably having a tighter end game.
I mean, how many people even got to 99 anyway? More than likely your build eventually comes together somewhere well before then. Whereas Diablo 3 you're usually getting stuff every level all the way up to 59, 60, and you're meant to cap, and then end game really kicks in.
They also didn't have over a decade of insight gleaned from previous games to see which design decisions were good for adding to a game's fun and which ones were actually just hindering it.
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