04/23/2012 07:33 PMHrm. Oh, you mean until level 13? Well we specifically unlock very few abilities to start, but pretty quickly we have to be dumping handfuls on you every level. With as many skills and passives as there are it very quickly ramps up where every level you're getting four or five new things to try out, in addition to everything before it. There's no shortage of choice. I agree the choices are unlocked in a pre-determined way, but so are skill trees.
Posted by Bashiok
Since I've been a naysayer most of this thread, I just thought you'd like to know that I 100% support this new system. Even in the beta, when I maxed out all 5 classes, I found myself going back and comparing unlocked skills to previous skills and mixing it up.
When I was playing Witch Doctor, for instance, I found that the 1st skill with the three darts and Dire Bats was a great combination. Bats for mob control, and darts for killing the big bad guys. Then, on other classes, I saw these other (less intelligent and handsome) witch doctors using spiders all the time. The spiders sucked. Jars take too long to actually hit their target, and then the spiders do so little damage and last for so short a time they're pointless. Darts and bats are to the point and kill stuff.
So, yeah, that's top-notch, A++.