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For those who participated in beta, or are still participating, I'm curious what the maximum amount of gold (including unlocks for stash and Blacksmith training) you were able to acquire, and how much time went into acquiring it?
I recently did the math with currently available information and found that it will cost over 1.15 million gold to max the stash and both artisans. I'm just kinda wondering how long it will take to get there. Of course there are a lot of variables that we can't fully consider at this point, such as increasing gold drop amounts, as well as what will be spent on item creation, repairs, and socketing along the way. But still, I thought it would be nice to get a baseline. |
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According my profile where it shows gold gained it shows 352,196. Granted this only shows since the release of patch 18. I've been in since patch 5 and I have maxed out the stash before when it was 5 tabs instead of 3. So my total is well in the millions.
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Comfortably, I can get 6-10k every hour doing SK runs, start to finish.
I could easily make 100k a day, just farming 1-13 over and over again in the beta. With gold drop increases and loot appreciation plus auctions... I'd say you could make 1-2m gold in... what, 2 weeks max - if you play every day. I would say you could VERY comfortably max out everything at the smith and your stash within a month or less, while crafting, etc. And that's being very conservative. Hope this helps. |
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Lol I guess it'll be pretty soon that we'll be seeing 1,000,000,000 gold in our stashes eh?
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With 76% gold find I average about 18,000 an hour farming.
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I have had 100k After leveling up four chacters to level 13. It's been this way for the last 10 patches. It's ~600k per artisan to get to level 10 right?
EDIT: I normally have 0-30 MF on each char.
Edited by DirtSpider#1337 on 4/25/2012 11:59 AM PDT
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I think people that dedicate themselves to stashing gold and playing the auction house could make this a reality. For the average player though, there's a ton of gold sinks. From the Blizz videos it sounds like even just repairs will drain our pockets quick : ) Overall it looks to be shaping up to a pretty healthy, fluid economy so far. I think we'll be tied up for quite a while in maxxing our artisans, storage space, repairing, and crafting items. With constant gold being earned from all the runs, we'll start building up some reserves...but that'll just encourage even more crafting looking for those perfect pieces. About this time we might have some really 'rich' characters, but I imagine it'll be a good long while before there's any kind of glut. |
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Cool, thanks for the responses guys, that gives me an idea of what we're in for. I was thinking it would take a really significant period of time to farm up that kind of cash, but it looks like it may be possible much quicker than I thought.
I guess it really will be dependent on item crafting, socketing, and repairs to be the true gold sinks. :-/ |
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in Open beta i made around 850k, its kinda easy to make money in a Rpg..so items in AH above a million will probably be more than a fashion:P (well in profile info that is..)
Edited by Beecher#1483 on 4/25/2012 12:46 PM PDT
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Lol I guess it'll be pretty soon that we'll be seeing 1,000,000,000 gold in our stashes eh? I took my me at least 10 seconds to count the zeros and deduce the number. I hope they will add a new currency ingame to make it more clear (like 1 super-gold = 1 million gold or something). Huge number are hard to read and it's way easier with them to make a mistake of one zero in the AH. I don't see gold becoming a currency on his own if gold drops arn't toned way down. Even if the rate of gold-farm stays the same as the one in beta during the whole game (pretty unlikely and would have stupid gameplay ramification), numbers are too hight and will become rapidly akward to use. |
A bunch of gold was given out via the Skeleton King run. You could get 600-1000 gold for killing him repeatedly as a quest reward. In live, you will not be able to repeat this quest like that. |
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There are enough gold sinks in the game to prevent gold from being worthless, at least for the first year or so. Goldskins are here to reduce the global gold floating around, they do alsmot nothing regarding the number of gold you can save up. And if poeple can easily save up 1 billion gold before goldsink, it means hight-end item are going to worth that and more. Huge numbers incoming. Gold sink are a good thing in general, they just are not the solution to this problem. |
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