Diablo® III

How Much Money Did Diablo 3 Development Cost?

Posts: 419
Do you think it reached 9 digits???
Edited by Sabacca50#1757 on 4/25/2012 1:21 PM PDT
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Posts: 21
I heard they are all working for free.
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$100,000,000? Unlikely.
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ALOT.
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Posts: 536
http://finance.yahoo.com/q?s=ATVI

Go read up and find out
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Posts: 8,285
They all worked for a cut of the RMAH.
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85 Human Warrior
2965
Posts: 641
04/25/2012 01:20 PMPosted by Sabacca
Do you think it reached 9 digits???


I'm guessing 5 million tops. They will get a huge return on their investment.
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04/25/2012 01:36 PMPosted by Hatred
EA should just give up on video games completely.


someone give this man a cookie, NOW
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Posts: 806
I would bet 30-50 million over the years including advertisement and everything. The voice acting in D3 was apparently done for free, its that bad.

1/10th of the cost of SWTOR and it will sell 10 times as many copies. EA should just give up on video games completely. Rushing development produces a crappy game, thankfully activision isn't as bad. They just add microtransations instead of force multiple releases a year.


Subscription games have a different sales limit to reach equilibrium to cost benefit.
Every subscriber at the 4 month period is equal to another copy sold.
For example if they sell 2 Million copies of the game and 1 Million subs at the 4 months mark they have essentially sold 3 Million copies.
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04/25/2012 01:40 PMPosted by Braddox
NO COOKIE!!! Why? I rather have more choices in games than wish game devs ill will. Sure EA makes decisions to push games but its a business not a charity.


And since when business means producing crap products and sell them with a big hype?

In a long-run this is really bad for business
Edited by Viduka#1317 on 4/25/2012 1:47 PM PDT
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Posts: 806


Subscription games have a different sales limit to reach equilibrium to cost benefit.
Every subscriber at the 4 month period is equal to another copy sold.
For example if they sell 2 Million copies of the game and 1 Million subs at the 4 months mark they have essentially sold 3 Million copies.


Except when everyone quits after the free 30 days, due to the publisher wanting quantity over quality.


SWTOR is sitting at about 950,000 concurrent subscribers and is growing due to the release of 1.2. At their current pace they will reach their cost point of production in February of 2013. After which they will be only be managing the subscriber costs based on development costs of new content which would be far cheaper and would be turning a healthy profit none the less.

Most AAA games reach a profit stage, how long it takes is the main factor in deciding success or failure.
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