For inferno difficulty, there are a few recommendations I would make.
First, you really don' have much of a spirit dump. Sure you can keep recasting MoC or start sprinting everywhere but when you're SSS is on CD, you're basically just stuck surviving for 30 seconds since your damage out put will all be tied into using generators. I'm not saying this is bad, but you're lowering your damage out put just to get damage % increases
Second, I would definitely change up your passives. One with everything can definitely be a keeper although we don't know how easy it will be to raise multiple resistances so it could be mostly worthless. However, seize the initiative is completely gear dependant on how effective it is and it isn't going to reduce how much damage you take as effectively as benefits you get from other passives. Also, pacifism is only going to be useful against a small amount of encounters. Sure, in those encounters it could be the difference between life and death, but most of the time it's useless. Basically, i think of that ability as something you switch to once your group wipes to a boss. You should be able to survive through skill first against CC heavy encounters before relying on damage reductions
Here's a build you might want to try.http://us.battle.net/d3/en/calculator/monk#bUXTdk!YUf!ccbaba
Now you have a reason to recast MoC besides just the increased damage bonus due to transcendence making it heal you for 3.1k health. Also, since you're using DS-Q, you can now dash to an ally, use BoH to get a 31% damage bonus instead of just 15%, and then use SSS to do even more damage. This set up provides more damage, controlled survivability, and benefits from recasting your mantra over and over since it turns into a potent self heal and damage buff... I'm still not sure if the build needs a spirit dump that does damage but something like lashing tail kick or another defensive CD like serenity could be extremely useful instead of way of the hundred fists. This is something you'd have to play to see