Since most of the skills are based off of Weapon Damage wouldn't it be better to go for something really slow and hard hitting when using something like 7 sided strike?
Ex: 7 sided strike does 111% Weapon Damage per strike (unruned) would you not want something like a really slow Diabo that has a slow swing speed but damage damage per hit over a dagger that may have lower damage per swing but greater dps?
Is this correct or is there another factor i'm missing/ that's not the way things work??
Edit: Also is there a cooldown when changing weapons?