Diablo® III

Just a toss together build

Posts: 219
http://us.battle.net/d3/en/calculator/demon-hunter#acUdSi!beT!bYZaac

No specific theme. Pretty much an all rounder.
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Posts: 189
I'd switch grenades to caltrops, you're going to be dropping spike traps anyway and the slow from caltrops will help you strafe away for longer.
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Posts: 219
You creeping on me fellspar? :P

Vault is my only discipline user, and with the spread of grenades I think that I won't need that slow as much.
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You creeping on me fellspar? :P

Vault is my only discipline user, and with the spread of grenades I think that I won't need that slow as much.


Grenades have nothing to do with slow, no?
If it's runed to stun, then maybe I'll understand. But even then, you should get a reliable defense skill other than vault.
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Posts: 1,591
I concur with the others. Vault is pretty good at getting away but you need a solid slow or other form of CC to keep the enemy away from you. I prefer immobilization/stuns just to keep pesky teleport mobs contained. Slows/CC also drastically reduce the number of times you need to Vault around which saves on discipline.
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Posts: 219
Point made
http://us.battle.net/d3/en/calculator/demon-hunter#acYdSi!beT!bYZaac
Caltrops "torturous ground" to immobilize enemies
or
Stun grenades
http://us.battle.net/d3/en/calculator/demon-hunter#acUdSi!beT!bYYaac

Grenades have nothing to do with slow, no?
If it's runed to stun, then maybe I'll understand. But even then, you should get a reliable defense skill other than vault

I meant if I had a higher damage spread I wouldn't need the slow that caltrops offered.
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