The idea is to be able to use discipline offensively and defensively while being able to control combat. This will be one of the first builds I attempt to use for 60 Content.
- Impact(Impale) and Fan of Daggers(Fan of Knives) to provide stuns to keep combat under control.
- Choking Gas(Smoke Screen) and Action Shot(Vault) are there to combine mobility with damage as a viable discipline dump.
- Suppression Fire(Multishot) and Vengence/Night Stalker are there to keep discipline generation fluid.
Potential Changes (These would be depending on how I feel about the ability after using it)
- Swapping Suppression Fire(Multishot) for Flying Strike(Rain of Vengence): An additional no-cost stun, if Suppression Fire(Multishot) ends up being too costly (Hatred wise) or not worth the Hatred=>Discipline Gain more often then not, this may be considered.
Spray of Teeth(Hungering Arrow) is up in the air, however from looking at our other options, I feel it is the best trade off in single target/AoE for trash clearing.
Choking Gas(Smoke Screen) for Undecided Rune(Caltrops) is a real possibility again, depending on discipline generation, if this were to happen then the Tactical Advantage passive would be swapped out for Cull the Weak, Numbing Traps, or Archery.
This build makes some assumptions on the discipline gain from the two passives Night stalker and Vengeance, if these prove to be underwhelming then this build is subject to change.