Diablo® III

Intresting Finds

Posts: 1,048
recently ran across this site http://www.d3inferno.com/

In it it has all the Affixes and what can have them.
Some WD Specific ones.

http://www.d3inferno.com/mods/Resource_Max_Bonus.html
Max mana affix can range from 10-19 to 120-150
Thiers 10 levels of this affix (for level range) and the Highest levels can only be found on Mojos, Voodoo Masks and Ceremonial knifes. Lower levels of the Affix can be found on more items including other weapons.

http://www.d3inferno.com/mods/Resource_On_Hit.html
Resource on hit
Max Affix is 12 mana on hit
Found on any weapon and amulet

http://www.d3inferno.com/mods/Resource_On_Kill.html
Resource on kill
Max affix is 36 on kill
Found on any weapon and amulet

http://www.d3inferno.com/affixes/ManaRegen_10.html
Mana regen
Max affix 14 Mana per second
This mod can ONLY be found on Mojos, Voodoo Masks and Ceremonial knifes

http://www.d3inferno.com/mods/Power_Cooldown_Reduction.html
Cooldown reduction for Zombie Dogs and Zombie wall
3 Second max for Zombie Wall
9 Second max for Zombie Dog

http://www.d3inferno.com/mods/Power_Crit_Percent_Bonus.html
Crit damage bonus for Acid Cloud

http://www.d3inferno.com/mods/Power_Damage_Percent_Bonus.html
Damage increase for:

Spirit Barrage
Haunt
Locust Swarm
Corpse Spiders
Plauge of toads
Poison Dart

http://www.d3inferno.com/mods/Power_Resource_Reduction.html
Mana reduction for

Firebats
Firebomb
Zombie Charger

Affix levels can only be found on varying items Somtimes only Witch Doctor specfic, other times shields and bows/xbows and other generic weapons are also included.

http://www.d3inferno.com/mods/Intelligence_Item.html
List of how much intellect all items slots can have

http://www.d3inferno.com/affixes/GoldPickUpRadius_6.html
Max level is 7 range

http://www.d3inferno.com/mods/Magic_Find.html
An actual very low amount of MF on few select items

http://www.d3inferno.com/mods/Sockets.html
Max sockets is pretty crazy if its right
Edited by Vaaz#1144 on 4/28/2012 2:26 PM PDT
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Posts: 111
The affixes for only WD class specific weapons leads to wanting my 1h/oh rather than a bigger 2h weapon. Thanks for the info!
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Posts: 1,048
04/28/2012 01:47 PMPosted by broFenix
The affixes for only WD class specific weapons leads to wanting my 1h/oh rather than a bigger 2h weapon. Thanks for the info!


This was my thought as well. Their might be a chance that a 2 hander might with luck have an amazing line up, but 1 hand off hand adds much more customization and gives you the shield option.
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Posts: 7,260
http://www.d3inferno.com/affixes/GoldPickUpRadius_6.html
Max level is 7 and can only be found on armors, so can't stack it.

You seem to be confused here. Evidence enough is beta gameplay where multiple sources of this statistic DO stack. Also, if you click that link it shows ALL forms of "armor" which makes sense since it doesn't say "chest armor" for instance.
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Posts: 1,048
http://www.d3inferno.com/affixes/GoldPickUpRadius_6.html
Max level is 7 and can only be found on armors, so can't stack it.

You seem to be confused here. Evidence enough is beta gameplay where multiple sources of this statistic DO stack. Also, if you click that link it shows ALL forms of "armor" which makes sense since it doesn't say "chest armor" for instance.


very true, I just glanced at armor and chest armor came to mind, also better, 7 range is pretty big and that's per item. I think builds based around Grave Injustice could work very well
Edited by Vaaz#1144 on 4/28/2012 2:27 PM PDT
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Posts: 7,260
04/28/2012 02:24 PMPosted by Vaaz
I think builds based around Grave Injustice could work very well

Couldn't agree more. Everybody has fallen in love with Soul Harvest but I really believe Grave Injustice is THE definitive Witch Doctor skill.
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Posts: 1,048
04/28/2012 02:49 PMPosted by blitzkrieg
I think builds based around Grave Injustice could work very well

Couldn't agree more. Everybody has fallen in love with Soul Harvest but I really believe Grave Injustice is THE definitive Witch Doctor skill.


Yes very much so, I was actually, playing around with a sacrfice build, which before I don't think i would ever use. But with Zombie Dogs able to be brought down to base of 51 Seconds and Grave injustice being so good I came up with this

http://us.battle.net/d3/en/calculator/witch-doctor#aRYVPQ!heT!acbZZc

seems to all work together
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Posts: 7,260
Only change I'd make is Splinters > Flaming Dart so you could proc fetish sycophants more often. Only 20%wd less per cast but also would take 1/3rd of the time for each cast.
Edited by gotaplanstan#1369 on 4/28/2012 3:03 PM PDT
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Posts: 1,048
The only reason I picked splinters is wanted to play around with the chance on hit procs

Bleed (not exactly sure what but could be great damage)
Blind
Freeze
Chill
Fear
slow
stun
immobilize

If it can proc on each splinter idk?
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Posts: 7,260
Yeah thats true. Life leeching gems should work each "hit" for splinters too I'd imagine (people on the monk forums [myself included] seem to think each "hit" of WotHF's 2nd "attack" will trigger these as well).
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Posts: 1,048
All depends if you can find that amazing 1 handed weapon that makes your build
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Posts: 1,048
Crit damage bonus for
Acid Cloud

Damage increase for:
Spirit Barrage
Haunt
Locust Swarm
Corpse Spiders
Plauge of toads
Poison Dart

Mana reduction for
Firebats - 12 Mana Reduction Max Level (122 Mana at 60 to 110)
Firebomb - 9 Mana Reduction Max Level (10 Mana at 60 to 1)
Zombie Charger - 12 Mana Reduction Max Level (140 Mana at 60 to 128)

The Increase in Damage and the increase in Crit Damage don't have values yet. But the mana does. Haunt and Locust swarm (searing especially) can put out some nice damage already but i'm wondering how great the increase will be.

Witch Doctor has the lowest amount of crit damage skill modifiers at 1, Acid Cloud.
Barb has 4
Wizard has 4
DH has 3
Monk has 2
WD 1

We also do not have a resource regain on crit, like Wizard does. This leads me to believe crit and crit damage won't have such a significant play compared to the Barbarian and the Wizard that have alot of passives and skills that are based around crit.

The mana reduction is also interesting, they themselves don't look to powerful but when paired with more mana regen, regen on kill/hit, it all adds up.
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Posts: 1,048
Not that great for a range oriented WD because of its short range.


Grab Increased gold find, the passive is extremely strong and easily worth having the extra range.
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