I keep seeing the 30% damage resist brought up, and how it scales.
One thing to keep in mind as far as that goes. It was added because of survival problems in Inferno.
That means the number chosen is a number that takes into account either how much or how little it scaled with armor and resistances.
Even if 30% at Level 60 armor adds up to a 'real' reduction of 3%...well, 3% is what we needed.
Look at it as a bonus for lower levels which we may not have needed, and being just right for the highest levels, because that's what it has been created for.
There should also be no doubt that if it ends up being too much or too little, that Blizzard will adjust it to make it more balanced.
As far as shields being mandatory, there are just to many factors that go into our gear and build for me to see that being true.
At certain levels of gearing a shield might be the 'best' choice for some content, but even that statement is hard to justify.
- A lot of defensive passives look to easily offer more benefit than a shield.
The only way a shield would be mandatory is if we needed to have all 3 of our passives be defensive, and still needed more survival on top of that. Again, easy to see this being true in some circumstances, but if it was required in all circumstances, then why would Blizzard even put in offensive passive.
- Dual wield or two handed weapon with defensive stats.
Just because we have a weapon doesn't mean it has to have offensive based stats on it. You'll at least be able to equal the affixes you'd get from a shield with a weapon. (And in reverse, a shield doesn't have to focus on defensive affixes).
In a similar vein, we have a lot of gear to mess around with getting whatever stats we need. Whether it's more survival, more damage, or at some point in the game, the ability to pick up gold from 2 time-zones away (wouldn't that be a fun gearing choice ^.^).
- More damage from a second or larger weapon means the thing that's hurting you stops sooner.
Most likely what we'll see is that all 3 scenarios (sword and board, dw, 2h) are all just as good as each other. They're different, and they benefit different mentalities, play-styles, and builds...but in the long run you should be able to achieve success with any of them. (Which to me is pretty amazing/awesome).
Edited by Sei#1757 on 5/3/2012 11:39 PM PDT