Diablo® III

Big wrench on monk Gen design?

I agree with the OP. I currently only have 1 generator in my build for the simple reason that im going to be too worried with whats going on around my character to focus on clicking my mouse in the right order.

Also, when you will be clicking at high speeds, your hand will "get attuned" with that order. Lets say its Left, Right, Left. By that i mean your brain will tell your hand to click L, R, L without having to really think about it. Kinda like texting. I can text at a high speed without even looking at my keypad because ive taught my brain the order that my thumb must go to spell out what im thinking. So if your order is L,R,L a big chain would look like L,R,L,L,R,L,L,R,L and here is the problem. This has happened to me alot playing D2 and the beta, that is a lot of left clicks you sometimes accidentally click the ground instead of clicking the monster causing you to move instead of attack. This throws off your entire order of clicking. If you are clicking at high speed sand your brain is so used to clicking in that order, your combo will be completely thrown off until you realize what your doing wrong, react, and get back into your sequence. Which will be very annoying for the amount of times i accidentally clicked the ground.

Edit: Added punctuation to make the paragraph flow easier.
Edited by Jorten#1752 on 5/5/2012 2:07 PM PDT
Reply Quote
85 Tauren Shaman
5645
05/05/2012 02:04 PMPosted by SNES
sometimes accidentally click the ground instead of clicking the monster causing you to move instead of attack. This throws off your entire order of clicking.

I agree with this. While most of my builds only use 1 spirit generator, I have definitely played around with 2-3 spirit generators. I thought they were fun builds that had the potential to be pretty nice, but I always disregarded them because I don't think it will work that nicely in game even with a macro mouse. I think Blizzard could implement this without too much trouble. It's only a UI fix really. And it would give so much more choice in their builds.

Even if you weren't thinking of using a 3 spirit generator build, wouldn't you atleast try it out if Blizzard had this?
Reply Quote
For those of you that are saying doing this will provide potentially 3 extra free slots you obviously misunderstood what he was proposing.

In any slot where there is a spirit generator, you can click on that slot and assign attacks from any spirit generator that you have slotted in your skill tree. If you have 1 spirit generator the available assignments will all be 1,1,1 if you have 2 spirit generators you can go into either one of those generators and make them function in any order you please using 1s and 2s.

This in no way would allow a character to gain more than the normally allotted 6 skills. It would simply allow you to choose one button or the other to conduct a combo you programmed rather than try to switch back and forth between buttons to perform that same combo.
Reply Quote
85 Tauren Shaman
5645
05/04/2012 03:54 PMPosted by Raizenn
Say I choose a three gen build. I put gen1 in slot 1, gen2 in slot 2, and gen3 in slot 3. Each gen that I chose still takes up a skill slot right? I only have 3 more to choose from.


05/05/2012 02:59 PMPosted by CdrRogdan
For those of you that are saying doing this will provide potentially 3 extra free slots you obviously misunderstood what he was proposing.


I agree with you as I said in an earlier comment. I still think that this is a great idea and will get a lot more people interested in multiple spirit gen builds.
Reply Quote
/signed. Players shouldn't be gimped by not having fancy mice or programs to do their work for them. Right now I feel like it takes way too much mental attention to effectively use multiple gens manually while watching the situation around you, using other abilities. If you have a really high attack speed it seems nearly impossible, and even if it isn't the weight off your shoulder that players with intelligent mice would gain is really unfair.

Blizz needs to build macro capability into the game, at least for monk gens, so people with better hardware aren't in a significantly better spot than those with normal mice and keyboards. People are going to have an advantage from keyboard macros and mice with 15 buttons regardless, but right now its just a massive advantage for monks.
Reply Quote
85 Blood Elf Death Knight
3205
05/05/2012 02:44 PMPosted by Raizenn
sometimes accidentally click the ground instead of clicking the monster causing you to move instead of attack. This throws off your entire order of clicking.

I agree with this. While most of my builds only use 1 spirit generator, I have definitely played around with 2-3 spirit generators. I thought they were fun builds that had the potential to be pretty nice, but I always disregarded them because I don't think it will work that nicely in game even with a macro mouse. I think Blizzard could implement this without too much trouble. It's only a UI fix really. And it would give so much more choice in their builds.

Even if you weren't thinking of using a 3 spirit generator build, wouldn't you atleast try it out if Blizzard had this?


Absolutely! To me, this(or something LIKE this) really needs to be put into the game. Even with a mouse or keyboard that can be easily programmed to accept macros, it would still be WAY better to have a system in place to do this. As I said before, this is obviously intended to be a major component of the monk. Even at a little over 2 APS, it gets really easy to mess up combos. I can't even imagine how difficult it's going to be to try to combo at 4+ APS.

No other class has a similar mechanic. No other class will have this issue, it's a uniquely monk design. It's supposed to be fun, cool, powerful, unique and USEFUL. At higher APS, it's looks like it's going to be lacking in several of those categories right now.
Reply Quote
The problem with this is that it's very beneficial to us to stack APS... they're called Spirit Generators for a reason... I agree that stacking APS makes comboing more difficult, but the way the system is designed punishes monks, and ONLY monks, for stacking APS. No other class has anything like this - it is a VERY cool system, but it needs SOMETHING(not necessarily what the OP suggests) to make it work properly at ANY APS that can be reached.

+1
Yup, multiple times during builds I changed things because I knew the combos would be unmanageable, not to mention combos being broken by spenders(wtf lame[assuming they do?]).
Edited by Candle on 5/5/2012 5:42 PM PDT
Reply Quote
90 Undead Death Knight
8250
Splitting a button into "cells" would effectively add two skill slots to the Monk that other classes would not get.

Different Generators have different effects, nevermind rune variants. If you want FoT > WotHF > Crippling Wave 3rd-strike AOE, you have to dedicate 3 skill buttons to it. This is by design.

While I don't think the idea is bad, it will never happen b/c it undermines the Six Skill Limit. Every class in the game would have to get a similar UI/mechanic fix.
Reply Quote
05/05/2012 07:54 PMPosted by Bonesplicer
While I don't think the idea is bad, it will never happen b/c it undermines the Six Skill Limit. Every class in the game would have to get a similar UI/mechanic fix.
Yeah. I want my barbarian to be allowed to automatically do a HotA every 4 Frenzy. Is it going to happen? Nope.
Reply Quote
85 Blood Elf Death Knight
3205
05/05/2012 08:13 PMPosted by Healionaire
I think people should either design their own game, or let blizzard design this one...


Um.... ok. So, you don't think fan input should have a part in a game? You don't think that pointing out problems in basic mechanics is something fans should do?

You obviously play WoW - you do know that almost that entire game has been changed to fit in more closely with what the fans have said they wanted. I'll be the first to agree that not all of those changes were good for the game or for everyone that plays/played the game, but much of it has been really good stuff.

If your going to be so negative, why even post?

P.S. Once I finish my degree in Computer Science, I plan on doing just that...(designing my own game) or at least contributing to many of them...
Reply Quote
05/05/2012 08:32 PMPosted by Zanathos
If your going to be so negative, why even post?
Let trolls be trolls, and just rate their posts as such.
Reply Quote
85 Blood Elf Death Knight
3205
05/05/2012 08:03 PMPosted by Arkatar
While I don't think the idea is bad, it will never happen b/c it undermines the Six Skill Limit. Every class in the game would have to get a similar UI/mechanic fix.
Yeah. I want my barbarian to be allowed to automatically do a HotA every 4 Frenzy. Is it going to happen? Nope.


The point is that it DOESN'T undermine the six skill limit. You would still only get 6 skills, with what the OP suggested. All he wants is to be able to have an in-game mechanic that allows us to basically hotkey 2 or 3 different generator combos(for skills that we've already taken out of our 6 skills) so that pressing one button will cause us to cycle through this generator combo.

The reasons have been discussed ad nauseum already in this thread.
Reply Quote
Ok so you are telling me that you actually believe that blizzard employees are paid to look at the thousands of complaints on these ignorant forums, and individually go through them one by one and fix every little thing that people complain about? Lol, talk about creating jobs to help the economy... And you think that the people who are already video game designers are suppose to take "tips" from people who really do not understand game design?


Blizzard employess are paid to read a lot of complaints on at least a few forums (troubleshooting, suggestions, etc), but perhaps not in the individual class forums. I would think at the very least that a number of blizzard employees affiliated with the creating and testing aspect of this game ultimately check all of the threads on all of these forums if nothing else for leisure and entertainment purposes. If an overwhelming message was going seemingly unnoticed, this is probably how it would be brought to someone's attention. +1 for more speculation.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]