My Inspiration for this build came after seeing the leaked D3 Brady guide and seeing how much monsters do in Infernal. Even though I am going to play SC, I really don't like dieing and so I made this build more out of what the most defensive barb I could make was. Whether it is useful is another story as is every build since we haven't experienced Infernal yet. Anyways enjoy my build.
Goal: to stay alive in Inferno while slowly killing monsters by constantly knocking them back and letting them come towards me just to get hit back again :P.
1) + armor bonus
I) war cry: +40% for 2 min
II) tough as nails: 25%
Total: 65% armor
2) Armor based on vitality:
I) nerves of steel: +100% armor of Vit.
3) situational Def.
I) Leap: +300% armor for 4 seconds
4) Enemy dmg reduction:
I) Igonore pain: -65% dmg taken for 7 sec
II) Threatening shout: -20% damage taken for 30 seconds
Total dmg reduction: 85%
5) Dmg abilities and slowing enemy abilities
I) cleave: 110% dmg, 80% mob speed reduction for 1 sec.
II) SS: 202% weapon dmg, + 100% knockback distance.
Inspiring presence: 1% max life/sec for 60sec per shout? I’m unsure if the healing stacks with the different shouts.
I might not kill fast but at least I will be alive. This might be good for HC in a group setting... maybe lol.