05/06/2012 06:44 PMYeah I was just curious is all, we do have, I guess, somewhat of a reference point, that only being comments Blizzard employees have made with their experiences though they have also said they artificially equiped themselves so it was not a natural progression thing.
Posted by Silven
Well, even that reference point is vague, given they said they increased the difficulty even past the point where they failed.
In another thread I saw someone demanding them up the monster level back to 65. Except no one but Blizzard even knows what 63 means. Can't help but feel them saying, "I have no idea what any of this means, but allow me to provide my input on it anyway."
NO NO NO!
By today's "casual" standards not being able to clear something in 1 week is considered "impossible".
Even if takes 3 months and 90% perfect Hell Act 4 gear, it's still not impossible. Keep your WoW entitled casual agenda away from Diablo.
Posture all you want, whining about WoW doesn't really help your argument anyway.
A number of early WoW encounters were simply impossible for players when they released. Mostly due to undertesting. And I suspect Inferno likely will be undertested.
Since you know absolutely NOTHING about how hard it is, it's way too early to pretend that it's absolutely perfect and should never ever be touched. No one's going to think you're an amazing guy just because you want it to stay at a level you have zero familiarity with. If it needs to be adjusted, it will be, and whining about it won't stop it.