Diablo® III

Revenge + Overpower Builds.

100 Goblin Rogue
7920
Posts: 205
Simple concept of relying on life regen from Revenge(provocation) + Overpower(revel) for sustain.

Overpower(revel) - healing 8% of your max hp for every enemy hit in a 9yard radius, up every 15seconds where crits may reduce the cooldown by 1 second.

Revenge(provocation) - 30% chance on being hit to heal 5% of your max hp for every enemy hit

Here is the build I thought if using:
http://us.battle.net/d3/en/calculator/barbarian#bZVQgT!TVS!cacccb
Reply Quote
85 Troll Shaman
2520
Posts: 5
thats a lot of AOE, have you over looked single target dps? also it seems as if you're mixing your passive abilities of PvP with a PvE oriented build.
Reply Quote
Posts: 50
I agree with the op. Too much aoe might leave you lacking in harder difficulties. But in normal mode im sure you'll have a ball.
Reply Quote
90 Human Paladin
11005
Posts: 14
I might suggest adding War Cry (Invigorate) for some passive life regen, or if you get chain stunned or feared you could get wrecked in higher difficulties.
Reply Quote
Both are sword and shield builds

Farming/Nightmare: http://us.battle.net/d3/en/calculator/barbarian#WSicVQ!YdV!cZaacc
Progression/Inferno: http://us.battle.net/d3/en/calculator/barbarian#WSgkVQ!YcV!cZZacc

Your build is fine, just think you'll like the lifestyle benefits of a mobility skill over EQ. Also consider Frenzy/Rend or Frenzy/Whirlwind instead of HoTA/Cleave to weigh towards single target as you are overdoing on the AoE.


In my opinion you are going to have a difficult time in Inferno with the build you listed. You don't have any CC or escape moves. Even though you can heal a lot that doesn't matter if 10 mobs hit you at once dropping you instantly.
Reply Quote
Posts: 37
Simple concept of relying on life regen from Revenge(provocation) + Overpower(revel) for sustain.

Overpower(revel) - healing 8% of your max hp for every enemy hit in a 9yard radius, up every 15seconds where crits may reduce the cooldown by 1 second.

Revenge(provocation) - 30% chance on being hit to heal 5% of your max hp for every enemy hit

Here is the build I thought if using:
http://us.battle.net/d3/en/calculator/barbarian#bZVQgT!TVS!cacccb


http://us.battle.net/d3/en/calculator/barbarian#aeVQXk!TVe!acccca

I changed a few things. I gave you bash/clobber to give you a single target dps ability.
Seismic slam to knock back enemies if you're overwhlemed.
Leap to help you get in and out of combat. I chose iron impact vs death from above because revenge can't proc unless you're being attacked, and mob can't attack you if they're stunned.
War Cry and the rune for armor boost, since once again, you need to be hit in order for revenge to proc. Might as well minimize the damage you take.

if you want, you could change out seismic slam for rend with the life leech rune.

I changed boon of bul kathos for superstition. All of your skills are melee ranged, and you're dealing with of melee mob and there are ranged casters in the back, you'll take less damage from them while you're dealing with the melee mob up close.
Edited by Linkoln#1128 on 5/10/2012 10:48 AM PDT
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]