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While doing my Diablo Daily episode on the Follower System (episode 6) I came up with two questions regarding Followers' and the Resource/Stat systems.
1) According to the Follower Skill pages, their skills do not require any resources, they simply have cooldowns. Is there some sort of internal resource system used for these Followers or do they really only work based on cooldowns? I'm asking this because I am curious if equipping Followers with items that have the +resource attribute will have benefit whatsoever. 2) The stats system was revamped not too long ago, separating important attributes and character damage into each of the four potential stats. According to that blog post (and a later correction for Int), they work as follows:
Followers aren't listed within these stats whatsoever, do they have any potential gains based on stats other than the non-class specific ones? For example, will a Templar gain extra damage for points into Strength? If not, why not? These characters are essentially supposed to act as another player that we are able to interact with, they most certainly should gain damage boosts based on item stats (assuming this doesn't break game balance). It'd make itemizing our Followers' much more meaningful and give us real decisions to make instead of the usual Strength & Vitality attributes. If I may suggest something along the lines of the following:
________________________________________________ The Chat Gem Lives! Diablo III Analyst for Pro Team Evil Geniuses Fansite Administrator of SC2Mapster and SC2Replayed |
Followers aren't listed within these stats whatsoever, do they have any potential gains based on stats other than the non-class specific ones? For example, will a Templar gain extra damage for points into Strength? If not, why not? These characters are essentially supposed to act as another player that we are able to interact with, they most certainly should gain damage boosts based on item stats (assuming this doesn't break game balance). It'd make itemizing our Followers' much more meaningful and give us real decisions to make instead of the usual Strength & Vitality attributes. I believe the Templar gained damage from Strength, at least in the last Beta build, but wish I had screencapped now that my memory is going fuzzy. Found an 'of the lion' ring with +7 str on it and gave it to my Templar and seem to remember his dps going up. Strength for Templar, Dex for Scoundrel, and Int for Enchantress makes perfect sense though, and I hope that's what we see in live. Personally enjoyed upgrading my Templar's gear in the beta, and know I want to deck out all 3 followers in the full version. |
Interesting, and yeah, this was something I wish I had looked into more prior to Beta going down... It just didn't hit me until I actually did the episode covering the Followers' system, haha. ________________________________________________ The Chat Gem Lives! Diablo III Analyst for Pro Team Evil Geniuses Fansite Administrator of SC2Mapster and SC2Replayed |
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Community Manager
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HI SIXEN!
HI!
Equipping followers with +resource has no effect. If I may suggest something along the lines of the following: That's exactly how it works! Great job.
Edited by Bashiok on 5/7/2012 9:11 AM PDT
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#5
5/7/2012
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^
Someone is a fanboy. :-p
Edited by Holybelle#1304 on 5/7/2012 10:25 AM PDT
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HI SIXEN! I'd really like some clarification on this (and a reminder about follower spill-over bonus stats if you would, please). Are you saying that equipping STR gear on a Templar will increase his damage? Or that the more STR your hero has, the more STR bonus your Templar will get and thus increase his damage? Please don't be the latter... |
<3.
Nonono, equipping STR gear on your Templar will increase the damage of your Templar (and the same goes for the other two, with the other two stats). ________________________________________________ The Chat Gem Lives! Diablo III Analyst for Pro Team Evil Geniuses Fansite Administrator of SC2Mapster and SC2Replayed |
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HI SIXEN! Providing the templar with +Strength equipment will provide the templar with more damage, presumably in the same manner as the barbarian. I think it was for every 1str you get 1% more dmg from strength. This stacks so if you get 25 str you get 25% more dmg from strength, etc. |
I would assume so, yes. That isn't a per-class stat, that is just +10hp no matter what. Just like the other 3 stats will also affect followers with the other effects, as follows:
________________________________________________ The Chat Gem Lives! Diablo III Analyst for Pro Team Evil Geniuses Fansite Administrator of SC2Mapster and SC2Replayed |
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Thanks for pointing this out btw >_>
To add to this: -edit out, I dont know how I didnt read it already posted above- However, This wasnt posted yet: vit items are multiplied by 2.5 on them as well (this was as of 2 or 3 patches, it was not removed during beta at least)
Edited by molster#1257 on 5/7/2012 9:13 PM PDT
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Kinda missleading. My templar got bonus for life steal on hes weapon, and dexterity gives him a nice dodge bonus, and int gives him magic resistance. Ahh also he gets the bonus dmg from an amulet. |
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Resources are Rage/Mana/AP/Spirit/Hatred/Discipline. They have none of these, nor any other resource outside of HP. They do have defensive and offensive stats, however, making these other modifiers work. The information is correct, your definition of the term resource is not in this instance which is what is causing the confusion. Hope it clears that up. :) |
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I do see that adding str/vit will increase the templars dmg/life. . but it's ridiculously low. Im lvl 42 and have equipped my templar with some pretty decent items and his base dmg is 34. Which is even lower than the base damage if the equipped weapon he has... I don't know if this is a glitch or intended. Are followers merely supposed to support your hero with their abilites or should they be able to kill a monster in under 26mins? (ive timed it)
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Does magic find gear on followers increase your overall magic find? Trying to farm for mats and gold, so I'd like to know. Thank You in advance.
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That sounds like a horrible number, I'm lvl 36 and my not so well geared templar has more dps than yours. You may want to check the gear you gave him. and btw, the Scoundrel does a lot more dmg than the Templar (who is more of a tank). No idea about the Enchantress dps, as I don't have any decent gear for her. |
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all followers have a flag -% damage penalty. I read somewhere it was 85%. They also have less spots for armor, and cannot stack stats as highly as your hero. Therefore they never do very good dps. It's, in my opinion, better to stack vitality and on hit effects on a follower, so they disrupt as much as possible and don't die as easily.
Magic and Gold find on your follower is added to your own, but at a great penalty, I've read -80%.
Edited by Mathalor#1707 on 5/22/2012 12:21 AM PDT
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Should we even care about follower damage increase? Unless you have some unwieldly weapon (in which case why aren't YOU the hero using it?) then the damage is poor at best. As far as I can gather, at least up through Hell Difficulty, their damage is worthless even with good equipment, so why not just stack Vit so they can live long enough to either absorb hits or cast their crowd control?
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