This is what I'm gonna roll as for Inferno Tank build.http://us.battle.net/d3/en/calculator/barbarian#bcVRkP!VbT!ZZaYbY
The group I'm rolling with is
Barb *Me*, Tank
What I plan on doing is pretty much just take the hits like a boss and just heal myself through it. I think the Monk has a heal ability but I'm not positive.
Reason behind the choices.MOUSE SKILLS:Cleave w/ extra fury generating
. So I can keep using Rend every CD. This may change
, depending on how much rage I receive from Revenge. I would change glyph to enemy movement speed being reduced to keep them near me and away from others.Rend w/ % of damage being converted to health.
So I can keep myself up through all the massive damage. Most fights are gonna consist of a crap ton of enemies. With 1 Rend strike you are coating 5+ maybe even 10+ enemies with it. Each tick will give you health back. That is a lot of health back.ACTION BAR SKILLS:Revenge w/ fury and health return
. Since I'm melee, I'll be in the think of things. I'l be getting smacked a great deal and with each smack a 15% chance (which is huge with multiple enemies) to use Revenge. Same as Rend, each mob I hit will give me a % of health return. 10+ mobs 80% health return...game changer.Ignore Pain w/ party getting CD as well.
I choose the party getting this buff as well as me because you never know about certain points in the game. A boss could have an AoE, certain pulls could be all ranged mobs...you never know. It's better to prepare for the worst when it shows up then not be prepared for it at all.War Cry w/ Max life increase and health regeneration.
Same as above, a party wide buff that helps everyone. More armor, more health, and even health regeneration. Always keep the button on CD for more rage and in turn more rends. Wrath of the Berserker w/ more dodge
. This is kind of a Oh !@#$, super sayan pop CD's and hope you live type of ability. A proper tank CD that only contributes to yourself. Pop this at the start of bosses so ability may be up again near the end.PASSIVE SKILLS:Tough as Nails.
Increased armor (Yes please!) as well as back damage on attackers. Like a Shield Spike in World of Warcraft when you block.Nerves of Steel.
Increased armor for all vitality you have (Again, yes please!). Not sure but may stack with Tough as Nails, give you even more armor.Juggernaut.
Many mobs fear, stun, charm, blah blah blah you. You can't use your abilities while feared, stunned, charmed, blah blah blah. So the possibilty of dying becomes greater. This reduces the duration of CC, as well as having a chance to give you health back. Great tank ability IMO.
As you can tell, I have put great thought into what I will be rolling as. I plan on beating inferno and this is what I will be running for multiple mobs. As for tank fights, I will be going more single target tanking unless boss calls otherwise.
Good luck in Diablo 3 everyone. See you in game.