I am highly interested in this heavy poison build.
Poison Dart - Ranged damage with practically no mana cost.
Locust Swarm - Single/AOE damage
Acid Cloud - More poison damage/AOE
Soul Harvest - Increased Damage
Gargantuan with Big Stinker - To serve a tank that deals additional poison damage.
Grasp of the Dead - Keeping enemies rooted and slowed to nuke them with other abilities.
Bad Medicine - Given
Spiritual Attunement - Additional mana and regeneration
Jungle Fortitude - Decreased damage for myself and for my Gargantuan
My main concern with this build is resistance. We all don't know enemies later on will have poison resistance or not. Aside from that what do you think this build does well. What does it lack? Any improvements or suggestions you can make?