REVENGE - 30% to activate each time you are hit, does 220% weapon AOE damage and heals for 5% MAX HEALTH per ENEMY HIT. with 3 mobs hitting you, this should almost always be up... is there a global cooldown, and 5% max health is huge.
WHIRLWIND - can someone explain how this works, it doesnt look that impressive to me. just says, deliver multiple attacks to everything in your path for 110% weapon damage. is that 110% each time? 110% over 10 seconds, how quick do you attack, every 1.0 second? how is cleave not better, beside cleave being a frontal ARC and whirlwind being an AOE ?
cleave is 120% and generates fury, as well as 3 per target hit. whirlwind is 110% costs 16 and can rune to get 1 fury per target hit, cleave sounds more damage and it is a fury generater not a user/dump/waster/etc.
OVERPOWER - cooldown 15 seconds with no fury cost. sounds useless as 15 seconds is awhile in this game. 165% weapon damage is subpar. and states landing a critical strike has a chance to lower the cooldown, does that mean a critical strike with whirlwind or cleave or renvenge can lower it or just the critical strike from the overpower if i hit say 5 enemies, crit 3 of them, the CD is now 13. (2/3 reduced the cooldown) or is it every attack in my aresnal can reduce the cooldown?
Wrath of the berserker, nice ability, but with the 120 seconds/15 second up time, using the battlerage into the fray where crits can generate 15 fury and cleave does 8,11,14/etc fury, is it possible to keep this effect up for 30-40 seconds every 2 minutes?
I have alot of questions and i'm sure im missing some, but i see so many builds and try to read why everyone favors whirlwind to cleave and why people keep using overpower in their set up when it is not a fury generator or dump and its on a decent cooldown.