Diablo® III

No Primary (Fury Gen) Build

90 Night Elf Druid
Posts: 740

The idea is not having to spam any fury generator yet have enough to pull off tons of abilities.

General Idea/rotation per say:

Open with Furious Charge -aoe(Generates 15 +8per hit)
Overpower-aoe (free, +12 per hit)
Battle rage (costs 20, chance to generate +15 per crit)
Revenge on cooldown -aoe(free, +5 fury per hit)
Whirlwind -aoe (costs 16 generate 1 fury per hit)

And then the big reset / dmg
Weapon Throw -aoe (costs 10 +remaining fury)
- the dmg from this will be 120%wpn +3% per fury point, which could easily be 50-120 meaning this could be up to 480% wpn dmg into an aoe around the target. Pretty devastating.

Then Rinse/repeat.
p.s. All fury will actually be increased a TON by using a Mighty Weapon and having 'Weapons Master' (3 fury per hit...on everything!) plus Animosity for +10% fury gen and then never losing any fury out of combat and gaining 1 per 2sec with unforgiving.

This cycle could be restarted every 15seconds or less.
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90 Night Elf Druid
Posts: 740
Also wanted to point out, that the optimal weapon would be a nice slow 2 Handed Mighty weapon.

It looks like none of the abilities would benefit from a fast attacking weapon, yet they all benefit from a nice slow 2 hander.
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90 Night Elf Druid
Posts: 682
Pretty cool idea. I'd like to see how it works.
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