I've just started playing around with builds and would like to hear your input.
I came up with this pvp build to reflect my play style:
1) Spammable and reliable damage source
2) Sustainable slow/CC
4) Some form of mobility
-Main damage source will probably be alternating between Snake to the Face (chance of stun) and Hungry Bats.
-I'll probably spam Hungry bats while Unbreakable Grasp is active and alternate between poison darts/hungry bats while waiting for Unbreakable Grasp so I conserve mana while kiting. This should also keep the poison DoT active while I use hungry bats. When the cooldown for Unbreakable Grasp ends I take a break from kiting and repeat my Hungry Bats spam.
-Keep Haunt active at all times for constant DPS (slow rune as well).
-Unbreakable Grasp will be my main snare and I will try to have it up every 8 seconds.
-Grasp will also be used in conjunction with either Horrify or Spirit walk to get out of a hairy situations.
-Spirit walk would be used for heals/escape from CQC and snares.
-Horrify would be used for getting out of things like ancient spear, etc. (movement speed rune)
Jungle Fortitude: I don't think I would feel comfortable going into PvP without this. I like mitigation buffs (was actually going to start with Barb but ended up loving WD when I tried it).
Spiritual Attunement: I figured this would compensate for Pierce the Veil. The 1% constant mana regeneration on top of the default mana regen would be nice too. It was either this or vision quest but I found it hard to give up Poison Darts, Hungry Bats, or Haunt.