Diablo® III

Balanced Nightmare Build

http://us.battle.net/d3/en/calculator/barbarian#ahVRik!Zde!Ybabab

I tried to keep the required level around 40 at which point I assume you'll be in the thick of nightmare difficulty.

I've gone for a good mix of single target/aoe damage output, damage mitigation, sufficient fury to fuel WW, and particular focus on self-heal via attack.

I will lack speed and mobility without leap but I'm not particularly fussed at this point.

I welcome any feedback.
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05/11/2012 08:51 PMPosted by Calamity
You lack any control and like you said mobility/speed. I would atleast pickup one: leap, furious charge, or ground stomp.


http://us.battle.net/d3/en/calculator/barbarian#ahVkiS!Zde!Ybabab

I dropped Ignore Pain for Furios Charge. I'm not sure about Ground Stomp since it seems not to synergise with Revenge. Should be able to WW longer now with the added Fury generation from charge.
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I made a strict level 30 build somewhat similar to yours a little while ago. It uses a mighty weapon for Weapons Master and is focused on burst fury gen and constant WW.

http://us.battle.net/d3/en/calculator/barbarian#ahYVig!YdW!ZZZaaa

I tried to lessen a bit of the sluggishness with Hurricane on Whirlwind and Intimidate on Threatening Shout. Like you said, Ground Stomp and Revenge don't exactly go together for most situations, but with Wrenching Smash, you can wait until Revenge becomes active, then pull in everything close to maximize the number of targets hit.
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I made a strict level 30 build somewhat similar to yours a little while ago. It uses a mighty weapon for Weapons Master and is focused on burst fury gen and constant WW.

http://us.battle.net/d3/en/calculator/barbarian#ahYVig!YdW!ZZZaaa

I tried to lessen a bit of the sluggishness with Hurricane on Whirlwind and Intimidate on Threatening Shout. Like you said, Ground Stomp and Revenge don't exactly go together for most situations, but with Wrenching Smash, you can wait until Revenge becomes active, then pull in everything close to maximize the number of targets hit.


Looks like a good variation. I like the reasoning behind wrenching smash. It would also seem to synergise with WW. I'll keep this one in mind.
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