Diablo® III

Game "froze", all but one aspect resets...?

90 Human Priest
9900
Posts: 590
I'd been playing for about 7 hours when this happened. The game appeared to "lock up", but only in the manner than NOTHING was responding as it should. I could click on a log and get the attack animations, I could walk around, uncover the map, but nothing else reacts, not even the leave game buttons. Only way out was to force the game to close.

When I got back in, first thing I noticed was it put me back at the entrance to the area I was in...field of something...? Can't remember offhand what the area was called, but it was the first overworld section following the defeat of the Skeleton King. Then I looked at my map, and it was completely empty, except for the part I was standing in, and just a small part of the town. The teleporter locations were visible, but nothing else was. Everything else had also reset. Monsters were all there, everything I'd broken (tombstones) was restored, even the small dungeons were reset. Only things that didn't reset were my progress through the act and the achievements I'd gained to that point.

Something tells me that massive reset of the area was NOT supposed to happen, but I'd like to hear from somebody, preferably from Blizzard, on whether this is supposed to happen or not after the game locks up to where you have to force it to close in order to continue playing.
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86 Night Elf Priest
11090
Posts: 1,962
This is intended, its so you can replay areas to get new events/grind for gear. Every time you reload the game it re-randomizes areas and repopulates them with new monsters/events.
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90 Human Priest
9900
Posts: 590
Ahh...that kind of bites, especially if I have to close out when I'm pretty far into a section...but at the same time I suppose it's a helpful bonus?

I'd expect the dungeons to change, but the overworld? That also changes, or does it just reset my map like that because the monsters are there again and I didn't explore that area for that login session?
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