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From my understanding, the point of the stress test was less about the bottleneck of the log-in server and more-so to do with the actual in-game experience. Very few companies are going to have log-in servers that will accommodate the maximum user-base at once, but instead will build it to handle above the average of estimated concurrent players. Launch day is hardly a good sample for concurrent players and will always result in a number far larger than will be required through even the short-term of the game's lifetime.
As far as actual in-game goes, its been running buttery smooth for me.
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