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Wow I have only got 3.5 hrs in, im playing witch doctor and i remember the d3 developers heeding a warning about taking defensive skills, cause you need them and you'll die without them. Man i took them way to lightly. Since playing I have 2 defensive skills (grasp of the dead, unbreakable grasp), Horrify, Phobia) 2 offensive(poison dart, Splinters) Fire bats, Dire Bat) and one buff (soul harvest) and i have to say, even with the 2 defensive skills it is still hard to survive a group of champs or rares. Anybody else feel the same way? And also so much for using zombie dogs, they get obliterated in seconds.
I really enjoyed soul harvest, but it's incredibly situational and dangerous (range = death zone). A little trick to get max stacks is to Grasp, run in and Harvest, and immediately Horrify.
I am not having dmg issues since ditching the skill, and utilize Grasp + Horrify/Mass Conf as my defensive abilities. Doing really well with this so far (end of Act 2).
See my build here:
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