I have various builds I really like for my DH which involve fighting in close range. I know this isn't a "melee" class like a Monk or Barbarian, but it's more of a guerrilla warfare skirmisher in a sense. So please, don't come into this thread bashing me for not using a bow or crossbow, I don't need or want to hear it.
So I like this build I have now because it seems like it will allow me to fuel my abilities decently, and they all are very effective in close quarters. There's still a few abilities I would love to have though; such as Boar or Wold Companion, Healing aid station, Spiked Trap, Marked for Death etc - so it's a hard choice. I'm hoping to have a lot of fun with a 1h weapon and shield, and I think the " Shadow Power: Gloom" rune, Smoke Screen, traps etc will help a lot to make me survival in melee.
I had a lot of questions, but i'll start off with a few.
1. Does "Cull the Weak" work with cold enchanted weapons for the slow effect? If so I think that would be really effective to use that passive with cold weaponry.
2. Are their class specific enchantments that will passively or actively generate discipline or hatred for DH's? I'd like to ditch the Grenades to just attack normally with my sword, but I need a hatred generator somehow.
3. When you choose a Rune, does it change the skill to the new effect, or add the new effect the the original?