Diablo® III

What exactly is the Wizard "exploit"??



For all *wizard* builds. Because Wizards have pathetically bad *other* defenses. Best slow is 60%, worse than 80% that both DH and WD have, and costs a big chunk of damage dealing resource. Frost Nova lasts very short time on inferno elites with long cooldown. Wave of Force same deal. Diamond Skin not scaling, so 1 hit removed. Teleport long cooldown. Stacking res/armor/vit is not an option for Wizards.

A well geared Barb or Monk can survive, somewhat. It isn't a straight up facetank, but with gear it is possible to live. A well geared Wizard without Force Armor cannot survive, at all. No amount of vit/res/armor will change that.


They can? Show me the Barb or Monks that can take 3 hits and live on Inferno Act 2 or later.

The fact that you even mention snares on Inferno shows you don't have much experience in this area.


http://en.twitch.tv/nl_krippi
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05/22/2012 01:09 AMPosted by Afflocktion
i don't know what people are saying about this not being viable for anything but bosses, im nearly in act 4 inferno now and im willing to say its the only viable way of doing so


they are saying that so they don't get nerfed
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Krippi uses the build that was just nerfed, quickening.
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05/22/2012 06:55 AMPosted by BMoG
Krippi uses the build that was just nerfed, quickening.


Wait what was just nerfed? I haven't seen any patch updates yet and I just played last night. How could any nerfing have been done yet?
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05/21/2012 11:59 PMPosted by Jd007
Force armor rune on energy armor, that reduces all damage greater than 35% of total HP to 35%. With this, if you have no +vit, your base HP will be around ~4700, and stack lots of HP regen in gear so you recover the lost 35% very fast (which is absolute numbers is small because your HP is low)


Really? This is it? This is the big bad exploit everyone's talking about? Seems like if you get hit hard and fast enough it won't hold up anyway....and blizzard is already talking about nerfing it (according to some posters who refused to put up a link), where?
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100 Human Rogue
11320
Posts: 12,170
05/22/2012 08:45 AMPosted by Spincut
Really? This is it? This is the big bad exploit everyone's talking about? Seems like if you get hit hard and fast enough it won't hold up anyway....and blizzard is already talking about nerfing it (according to some posters who refused to put up a link), where?


You don't even have to get hit hard, you just have to be hit 3 times in succession by anything on inferno. The people who are saying its being nerfed don't have any posts to cite, they claim to have experienced the "hotfix" when playing after last nights maintenance. Could have just been a bug or someone getting hit more times then they thought though, because quite a few people have confirmed force armor is still working as intended (aka the way it always has).
Edited by blaz3#1222 on 5/22/2012 9:06 AM PDT
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05/22/2012 09:05 AMPosted by Ninjablaze
Really? This is it? This is the big bad exploit everyone's talking about? Seems like if you get hit hard and fast enough it won't hold up anyway....and blizzard is already talking about nerfing it (according to some posters who refused to put up a link), where?


You don't even have to get hit hard, you just have to be hit 3 times in succession by anything on inferno. The people who are saying its being nerfed don't have any posts to cite, they claim to have experienced the "hotfix" when playing after last nights maintenance. Could have just been a bug or someone getting hit more times then they thought though, because quite a few people have confirmed force armor is still working as intended (aka the way it always has).


Well apparently another so called "exploit" for the monks have been fixed as well post server downtime.

So can anyone verify one way or the other for certain?

I'm assuming without a patch or patch notes that nothing was altered though.
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60 Human Death Knight
450
Posts: 138
05/22/2012 09:22 AMPosted by Spincut


You don't even have to get hit hard, you just have to be hit 3 times in succession by anything on inferno. The people who are saying its being nerfed don't have any posts to cite, they claim to have experienced the "hotfix" when playing after last nights maintenance. Could have just been a bug or someone getting hit more times then they thought though, because quite a few people have confirmed force armor is still working as intended (aka the way it always has).


Well apparently another so called "exploit" for the monks have been fixed as well post server downtime.

So can anyone verify one way or the other for certain?

I'm assuming without a patch or patch notes that nothing was altered though.


From my testing this morning in Act 1 and Act 2 Inferno: Unless there is some weird mechanic in play where it is "fixed" for some players, and not others, nothing has been changed with regards to this build.
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Well apparently another so called "exploit" for the monks have been fixed as well post server downtime.

So can anyone verify one way or the other for certain?

I'm assuming without a patch or patch notes that nothing was altered though.


From my testing this morning in Act 1 and Act 2 Inferno: Unless there is some weird mechanic in play where it is "fixed" for some players, and not others, nothing has been changed with regards to this build.


Well, it looks as if it has been verified that the Monk exploit was altered, so perhaps the Wizard one still also somehow was?
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05/22/2012 09:05 AMPosted by Ninjablaze
Really? This is it? This is the big bad exploit everyone's talking about? Seems like if you get hit hard and fast enough it won't hold up anyway....and blizzard is already talking about nerfing it (according to some posters who refused to put up a link), where?


You don't even have to get hit hard, you just have to be hit 3 times in succession by anything on inferno.


Dude you can walk into nightmare and get 3 shotted by anything.
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