Diablo® III

Can artisan add socket?

90 Undead Mage
9355
Posts: 302
05/19/2012 05:12 AMPosted by Mencae
Not sure if this has already been mentioned but there was a quest in D2 that you could used to add sockets to an item. This was doable only once (per difficulty? I can't remember), but made you think really hard before doing so. Can anyone confirm whether this kind of thing is available in D3?


Lol damn u beat me to it. I'm sure someone else did also.
05/19/2012 05:06 AMPosted by Koshi
this is an ACTION rpg, we dont need complexity, when YOU PRESS X SOMEYTHING AWESOME HAS TO HAPPEN


PPSH do you remember FFVII? the starting screen? if not, I'm talking to a different generation. have fun :P
The goal is to make it not feel like a chore. Socket every item you get? Are you insane?No I really have to ask, are you insane?This idea, this concept, that we must somehow socket everything is a stupid one. Why do you think that's what being asked? It should be costly to give yourself a highly sought after upgrade. Something you have to think about.A chore? Not at all.We want the ability to give the in game mechanics more use.


+1
90 Undead Mage
9355
Posts: 302
You wanted to tap into your WoW market, but this game won't sell more due to how basic it is.
The large majority of your sales will come from people who would have bought the game no matter what you released. Difference now is, much less people will stick with the game seeing as how basic and boring it is.


The game is, in my not so humble opinion, far from basic. But it is also "brand new" or as new as an 8+ year old concept can be. My point is, that with the (hopefully) future content patches, more content will be added. They cant just add everything they think is cool to the game without thinking about the consequences first.

While I agree with [Blue]'s initial reasoning for not having Covetous able to socket your items on a whim, I do not agree that the socket function should have been entirely removed. I believe it should be EXTREMELY difficult/pricey to add a socket to an item.
Edited by Uden#1687 on 5/19/2012 5:22 AM PDT
this.. makes me much less excited about the later game. I mean no disrespect to the developers by this comment, but I feel like somehow too many customization options given to players is expected to hurt the profits expected to be generated by the launch of the RM auction house. (If you could edit a so-so piece of gear into something decent, then only the most optimal gear would be worth anything in an auction house situation, meaning less transaction, meaning less money from RM auction transactions) I'm not capable of doing the hard math here without a lot of numbers that are not really available outside of blizz, but I'm fairly certain this would be the case. Trading in gems and gold probably will not be as profitable as trading in items in the long run.
05/18/2012 03:49 PMPosted by Zarhym
Adding complexity to systems isn't a problem for us, but it has to enhance the gameplay, not add to it an element of tedium just for the sake of intricacy.


Well said. I wish more developers took this approach! Too many games out there have these "Why is this even in here?" features that become tedious after a couple times.
How's about instead of adding sockets, they replaced a magic affix instead? So you have to make a choice which one to sacrifice?


I like this idea. Sometimes you find an item with great stats, but then there's that one affix that is just useless to you (ie: ranged classes and "thorns"). If you could swap it out for a socket, you could make equipment more often viable.. for a price of course.

Btw, I agree that just adding sockets would feel like a chore. Though I would like more customization over stats than there currently is.
Edited by WarlockHolmz#1115 on 5/19/2012 5:32 AM PDT
Well thanks. I was getting excited that eventually i'd find the jeweler artesian and begin my quest of levelling the crap out of my weapon pluggable gems, I mean, Ive reached act II on 3 chars and not seen a single glittery anything;

And you give me yet another reason to look forward to torchlight 2.

To be honest, I'm starting to feel a little dark about ever actually defending the game from my friends comments about the essential half baked joke that it is. The fact that any play is dictated by server response is bad enough, and i mean really fukn bad, then you take away my customisation complexity. I dont give a sht about people who consider customisation a chore. If you find it a problem, dont do it. But ffs, leave the option in the game for those of us that give a fck.

I'd thought the auction house a fine addition, and woop to that, in the case that refined gems might have been in demand. But to consider this game as being in need of pandering to the already self loving without reason hoardes that play the fckup that is wow; i mean whats next, a starcraft that has pets ? If the game aint broke, leave it the fck alone.

Wow can fck off. It looks like sht, is vastly overpopulated and severely underpowered when it comes to servers... Dont let it kill off the good games by proxy.
I dont get the excuses for not including socketing. The logic is full of holes. Im seriously scratching my head over this one.

At least do a socket quest like d2 so you can have a limited ability to add sockets to items.

I get not having an artisan in town who can socket items for you any time you can afford to do so, but to give us no chance to add sockets to items ourselves at all only further removes the feeling of control we had in d2 over gear and character (stats skills).

I dont know about everyone else, but the VAST majority of items I find do not drop with sockets, Out of the dozens of rares I have found, I think only one has had a socket.
Well thanks. I was getting excited that eventually i'd find the jeweler artesian and begin my quest of levelling the crap out of my weapon pluggable gems, I mean, Ive reached act II on 3 chars and not seen a single glittery anything;

And you give me yet another reason to look forward to torchlight 2.

To be honest, I'm starting to feel a little dark about ever actually defending the game from my friends comments about the essential half baked joke that it is. The fact that any play is dictated by server response is bad enough, and i mean really fukn bad, then you take away my customisation complexity. I dont give a sht about people who consider customisation a chore. If you find it a problem, dont do it. But ffs, leave the option in the game for those of us that give a fck.

I'd thought the auction house a fine addition, and woop to that, in the case that refined gems might have been in demand. But to consider this game as being in need of pandering to the already self loving without reason hoardes that play the fckup that is wow; i mean whats next, a starcraft that has pets ? If the game aint broke, leave it the fck alone.

Wow can fck off. It looks like sht, is vastly overpopulated and severely underpowered when it comes to servers... Dont let it kill off the good games by proxy.


You definitely need to finish Normal before jumping to conclusions. Even toward the end of Act 2, you start seeing lots of gems and sockets. The game is honestly very boring before mid-Act2 normal, but becomes much more entertaining afterwards.
So, what you're saying is almost anything with a socket other than weapons and head pieces are pretty much gonna be a downgrade from other items you can find with this removal. Let's see, I can get a socket in my chestpiece, worth 58 in a primary stat using a gem....or just find a piece with something like +170 in a primary stat and say screw gems. I've already seen pieces with more vit on them than is possible from the best vit gems, as well as gear with more int on them than any gem I can get into hell, and I've only just started on NM.

Basically, most socketed gear will be worthless, and most gems will be worthless on top of the blacksmith being mostly worthless since upgrading gems and crafting items is expensive and tedious, especially considering the random nature of crafting and item drops.
I didn't mind the gems/sockets, but I played D2LOD for only a short time (few years ago). I never beat D2 but I feel that I am familiar enough.

I figured that what we don't get in Diablo III we will get in a sweet Expansion Pack. I can see it now: Diablo III Lord of Destructiotrololol :D heck yah!
So, what you're saying is almost anything with a socket other than weapons and head pieces are pretty much gonna be a downgrade from other items you can find with this removal. Let's see, I can get a socket in my chestpiece, worth 58 in a primary stat using a gem....or just find a piece with something like +170 in a primary stat and say screw gems. I've already seen pieces with more vit on them than is possible from the best vit gems, as well as gear with more int on them than any gem I can get into hell, and I've only just started on NM.

Basically, most socketed gear will be worthless, and most gems will be worthless on top of the blacksmith being mostly worthless since upgrading gems and crafting items is expensive and tedious, especially considering the random nature of crafting and item drops.


Agreed. A socket slot isn't equal to an affix, other than the fact that it is controllable what you get.
As another consequence, the ability to add sockets made the random rolling of a socket as an item affix feel kind of crappy.

And given the way items and stats are generated in this game anyway–you’ll virtually never get the same item with the same stats twice–we don’t currently feel there’s a major lack of customization depth.


Agreed with the first statement.
Second statement not so much...not when every "Socketed ring" is just a ring with a single socket and not other modifiers...not to mention socketed amulets which are the same thing except an amulet with a single socket (no other magical effects) instead of a ring.
Also I did happen to craft THE EXACT SAME pair of gloves twice in a row...but that was probably a little hiccup in the RNG or something due to laggggggg.
90 Blood Elf Paladin
6595
Posts: 71
Unfortunately, we're at a point with the game where it's a loot based reward system, with mostly poor items. If i get another witch doctor item that has STRENGTH and DEXTERITY, I seriously just want to stop playing. The class itself feels broken enough with how weak the "pets" already are, not getting any gear to help isn't making me feel any better.

Instead of being excited to see a yellow drop or something, I'm more skeptical to see how flat out bad the item itself is. That's a horrendous failing.


Ultimately they will, just like in WoW, go to a reward system that drops off(points or the like) of bosses that will allow you to buy a tiered set. My opinion only. Probable make that soulbound were you could not use that except for the char. that did the work. The present system is like the original WoW and although they are very different games the ultimate goal is still the same, cool looking good gear. The original WoW system I predict will only last so long , then they will switch over.
For all you complaining about class-specific gear getting other classes' stats affixed to their gear...quitcherbellyachin'
Seriously, once you pick up a decent blue or yellow with a massive boost to your primary AS WELL AS huge boosts to your other 3 stats you'll be singing the praises of the RNG
+70 dex
+50 str
+50 vit
+50 int
= win
Unfortunately, we're at a point with the game where it's a loot based reward system, with mostly poor items. If i get another witch doctor item that has STRENGTH and DEXTERITY, I seriously just want to stop playing. The class itself feels broken enough with how weak the "pets" already are, not getting any gear to help isn't making me feel any better.

Instead of being excited to see a yellow drop or something, I'm more skeptical to see how flat out bad the item itself is. That's a horrendous failing.


You are wired funny. When most people see a yellow drop, they are thinking, "This could be the one." It's the casino style of item generation that makes Diablo so addictive.

In Diablo 2 you almost never got a magic or rare staff (which could have sorceress specific mods) or wand (which could have necro mods) that were any good, because they had an excellent chance of having life and mana leech on them, and almost no change of having enhanced damage. This made for !@#$ty combinations every time. You just live with it. There certainly ARE good items, and theoretically, there are PERFECT items, that have exactly the stats that you want, in maximum amounts, with nothing extra.
This topic has reached its post limit. You may no longer post or reply to posts for this topic.

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]