I was highly impressed with the d3 story. Finding out the meteor was a being, not generic omen, was a pretty damn cool twist.
Diablo seemed painfully shoehorned in. My immediate impression was "A professional writer was not responsible for this part."
the twist came out of !@#$ing nowhere and interrupted the contour of the story violently, which until that point had been above my expectations. Tbh I would have been less offended if the game were called "Azmodan", with Diablo as a non-canon bonus boss.
In retrospect, my only other complaint were some of tyrael's voiceovers, which were overly grandiose and generic in a way that, for some reason, reminded me of the writing work from WoW. Generally speaking, Diablo games don't end on bright, sunshiney high notes with trumpets blaring, they're bleak and dark from stem to stern.
Actually, let me revise: I believe the story would have been improved by simply removing the Akara/Leah subplot altogether and filling that void with something better. Hell, "Leah" doesn't even sound like the name of the Diablo character, does it? And, as a Diablo 1 veteran, I still don't give a damn if Akara remained in the mire of the original game or not.
Even if the entire first iteration of diablo 3 was scrapped, the story probably wasn't. There's no reason it, at least, should not have been strong all around.
Edited by Daimoth#1641 on 9/12/2013 3:13 PM PDT