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this one bugs me as well
Edited by zoid#1554 on 5/19/2012 3:16 PM PDT
It is simple actually ;)
Every class has a base stat which increases their WEAPON DAMAGE by a X%, where X is amount of points in that stat. So for example, wizard with 50 INT has +50% weapon damage - or 150% weapon damage.
Then, say you have a skill which deals 200% weapon damage, and a weapon with 6-10 base damage - which is damage dealt on one hit, not damage dealt per second.
With 0 int, you would deal (6-10)*200% => 12-20 damage with that skill.
With that assumed 50 int, you would deal:
First, int boost:
(6-10) * 150% (because you start with 100 and add 50 to it) => 9-15
And then, skill boost:
(9-15) * 200 => 18-30 damage.
That ring you have adds 3-6 to base damage. So instead of dealing 6-10 damage blows, now the weapon deals 9-16.
Look what happens...
int: (9-16) * 150% => 13-24 (ok, it could be 14, too ;p)
skill: (13-24) * 200% => 26-48 damage.
So as you see, that 18-30 got upped to 26-48 just by adding 3-6 ;]
Edited by Scharnvirk#2371 on 5/19/2012 3:26 PM PDT
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