The entire premise is flawed; you're basing it on the assumption that armor on level 61+ vs level 60 works the same as level 60 vs level 60. This was never revealed, and is provably false
The entire premise is flawed; you're basing it on the assumption that armor on level 61+ vs level 60 works the same as level 60 vs level 60. This was never revealed, and is provably false.
Thus the entire calculation is meaningless; the DR as stated doesn't DO anything. The mobs in Act 4 Inferno ignore what you claim your DR is, and just bash your face in.
Great work! I had considered doing something like this myself, but you've saved me the trouble.
Note that to get an overall effective hp, you need to also factor in dodge, as in the following equation:
dodge = % to dodge
armor = % DR from armor
resists = % DR from resists
HP / [(1 - dodge)*(1 - armor)*(1 - resists)] = effective HPThe entire premise is flawed; you're basing it on the assumption that armor on level 61+ vs level 60 works the same as level 60 vs level 60. This was never revealed, and is provably false
This is an issue, the % DR shown in game is not accurate for monsters over your level. If we knew the level of the inferno mobs, we could adjust the values.
What I just read is this. Armor [and resistances] have diminishing returns.
I also think that you've misinterpreted what diminishing returns means. It means that as you gain more of one stat [lets say armor] that it becomes less effective when compared to other stats that give damage reduction. What you are assuming is this. Diminishing returns make armor less effective over-all. Which, like you have proven, isn't true.
This essentially means that the way to get the most total damage reduction is to stack your damage reduction stats equally.
I don't want to touch dodge because it's damage avoidance instead of damage mitigation. It's difficult to factor the two together, or rather it's difficult to factor them together and then actually explain that to people so they can understand it. It's also difficult to factor because there may be situations where dodging is impossible, perhaps while stunned? Damage mitigation is always active and thus it is a lot easier to quantify its usefulness and explain it to people.
When I said equally I meant something... else. Other than literally equally. I could have said it better.
What I mean is. If you have 50% DR from Armor, then it is probably best to get 50% DR from Resistances as well before you purposefully get more armor.
So, basically, Wizards with >3000 armor and a lot of intelligence can pretty much outtank a barb, cause they have much higher damage reduction? XD
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