Diablo® III

Relog Farm Bug?

78 Human Death Knight
Posts: 111
Honestly Im not even sure if this would be a bug or just clever use of explotation.

So say your in a area that gives you a check point. And in this area is a Rare(Yellow) mob. You go over and kill it, then loot it. You leave the game and then re-enter and you are back in the previous check point you were just at and the Rare mob in the area is alive again. (Just different name and whatever effect it attacks with.) Kill it again and get more loot.

Granted its usually not an AMAZING item... but you usually get 1-2 blues per kill. Now Ive only done this a couple of times, but it seems like you can do it as many times as you want. If so... it might be a good idea to maybe have like a 10-15 min loot lock or something along those lines. Like you could kill the rare again if you wanted but you wouldnt get any magic items for a set period of time.

Im just taking note of this. No idea if its been addressed or if its just fine that way. My only issue would be mass item generation that could potential affect say the AH and cause inflation and so forth. Its unlikely but just thought Id mention it.
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More items would cause deflation of AH prices.

Also this is just farming, i take it you didn't play much D2 if any at all.

I would be greatly surprised if blizz did anything about this.
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78 Human Death Knight
Posts: 111
No not so much lol.
Was there an AH in D2?

And yea I guess its not a huge deal. Just something I noticed and thought maybe it was an issue.
But if its just farming with clever explotation then w/e.

...You think it could affect the Currency AH at all? (I kinda suck at economics as you can tell.)
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