Well, I made a c++ program to determine what the benefit of sharpshooter was, and I spent 40 minutes typing a nicely formatted message to report my results, but then upon clicking the preview button all the text irreversibly cleared, and of course I didn't copy the text before hitting preview, so I lost it all. So now, instead of a nicely formatted message you get the TL;DR version.

Over a long period of time (such that initial 100% is insignificant), with a 1.1 attacks per second crossbow and 12% quiver (1.1*112%=1.232 attacks per second), and 5% crit chance, you are critting

Add

1.4*112%= attacks per second (bow) ->

1.6*112%*115% dual wield bonus=2.06 aps (2.032 if additive) ->

Add

Attacking every

Every

Add

In other words, stacking more crit chance reduces the effectiveness (of the gear, or the passive, whichever way you look at it).

Now, if you

And that doesn't factor in the fact that you are also moving on most boss fights, which would make it have an even greater benefit.

As you shorten the duration of the fight even more, the benefit increases hugely, such as burning a pack of rare mobs, which is probably when it's needed most.

So TL;DR of the TL;DR:

Worst case scenario, sharpshooter raises critical hit chance by

Shorter fights can make this benefit 25-45%, or in the extreme case, allow you to fire off enough guaranteed crits in a couple of seconds to kill the mob.

Attack speed and Critical hit chance both DECREASE the effectiveness of sharpshooter.

Typical move-shoot-move kiting increases benefit of sharpshooter significantly.

Over a long period of time (such that initial 100% is insignificant), with a 1.1 attacks per second crossbow and 12% quiver (1.1*112%=1.232 attacks per second), and 5% crit chance, you are critting

**15.51%**of the time with sharpshooter.Add

**attack speed**, such as using a bow, and you get:1.4*112%= attacks per second (bow) ->

**13.50%**effective crit chance.1.6*112%*115% dual wield bonus=2.06 aps (2.032 if additive) ->

**12.59%**effective crit chance.Add

**movement**, reducing how often you attack, and you get:Attacking every

**2**seconds ->**22.06%**crit chanceEvery

**4**seconds ->**31.38%**crit chanceAdd

**crit chance**beyond the base 5% and:**15%**crit results in ->**22.50%**crit chance**25%**crit results in ->**30.44%**crit chanceIn other words, stacking more crit chance reduces the effectiveness (of the gear, or the passive, whichever way you look at it).

Now, if you

**shorten the fight**to a realistic time and begin with**100%**crit chance for the first few shots, you get:**2 minute**fight (boss) ->**31.08%**crit chanceAnd that doesn't factor in the fact that you are also moving on most boss fights, which would make it have an even greater benefit.

As you shorten the duration of the fight even more, the benefit increases hugely, such as burning a pack of rare mobs, which is probably when it's needed most.

So TL;DR of the TL;DR:

Worst case scenario, sharpshooter raises critical hit chance by

**10.5%**.Shorter fights can make this benefit 25-45%, or in the extreme case, allow you to fire off enough guaranteed crits in a couple of seconds to kill the mob.

Attack speed and Critical hit chance both DECREASE the effectiveness of sharpshooter.

Typical move-shoot-move kiting increases benefit of sharpshooter significantly.

Edited by Lutraphobia#1675 on 5/26/2012 12:43 AM PDT